Here's a script "UV borders to hard edges". The algorithm is quite simple: 1) Select UV borders (used part of Renderhjs' script for Roadkill uwrapping) 2) Convert UV edges selection to EditPoly edges selection (Max is a real pain in the ass!) - my part of the script 3) Make smoothing groups in hard edges style (used script…
Fixed it! Always good to have friends that know programming... Go to .../xNormalLocation/ui/ and open up controls.lua with your editor Delete everything in it and paste this: --[[ xNormal UI generic controls (c) 2005-2015, S.Orgaz.--]]dofile ( xn_get_ui_path() .. "utils.lua" )dofile ( xn_get_ui_path() .. "input.lua" )--…
This script only works on Mesh Faces. How to add Poly Faces? Unfortunately, I don’t know coding, I will be grateful if you could help me. Thank you! <br/><br/>macroScript AlignWorkplaneToFaceSelection category:"csTools" tooltip:"AlignWorkplaneToFaceSelection"
(
macros.run "csTools" "RemoveWorkPlane"
fn…
I've got a texture mask representing stones set in grout, with white pixels representing stone and black pixels representing grout. Not unlike this! There are some operations I want to apply to the grout based on how far away a given pixel of grout is to the nearest pixel of stone. It seems to me that a Voronoi/Worley…
there's lots of smallish local studios there and some big hitters (e.g. Crytek). There's quite a difference in salaries between those. I wouldn't say Germany is an easy location. Given the size of the country, there aren't many game devs there. Pay used to be average, probably still is. Living there can be extremely cheap…
sounded like good news until I read what easterislandnick said. I dont see how imposing the same restrictions as the film industry makes any sense whatsoever. I mean a lot of what we play is based in some fictional place with fictional characters and nationality eg.top ten sellers of last year according to CNBC street…
Ah, another pool player! Yes, they are 8' bar tables (measured and proportionate) I think you're right about pool halls not being set up like that, this level is more intended to be a sports bar, where their not too bright about setup... I'll double check those back tables, youre right it does look too close. The only…
Hi, I've been writing a maxscript tool to render out directional lightmaps using 3ds Max and while I have the process down the final result isn't quite right. The script rotates the surface normals of the mesh before rendering each of the 3 lightmaps and the lightmaps themselves look correct but when combined back together…
@AlexKola- going in the right direction. I feel your painting would benefit from more bounce-light and bounced colors. RIght now all your colors are local, which looks dull. Also your value-contrast is equal all over, the painting would benefit from more conscious focal-points. I also think some more SSS on the skin would…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…