Right off the bat, I have a very small budget for this. I'm working on a 2D game that only has a single member on the team - me. And I'm a lot better at coding than I am drawing. Payment / Sheet I have very little money to spare, but I still want to pay someone for this work so I am very open to negotiating. Payment can be…
Hey everybody! Here is my first skin) For now I have just pictures from workbench but soon i'll make some in-game screensots and a video of it) hope you will enjoy it) Here are some other pictures) If you want to vote for my work, go to shortcut below :wink: http://steamcommunity.com/sharedfiles/filedetails/?id=685108540…
It says Korea (North) anyways, generally speaking. yes if you are good enough to deliver decent quality you will make plenty more than USD 2.5 per hour, I would say for non indies your aren't there yet, but there might be indies who could use your support and pay you more. We work in AAA most of the time our juniors make…
Thanks guys. I've been wanting to update WW for Source 2 ever since CSGO jumped to S2. I'd been working on it over the weekends for the last 2 years, but now that I'm not at Autodesk anymore, I've taken the opportunity to use the time to finally finish this work. I can now finally work on a project I was working on for CS…
POM is pretty expensive and prone to a lot of artefacting - personally i try to avoid it unless I'm not in a position to generate the mesh I actually need (damage decals are a great use case for POM) - Nanite has no bearing on this at all. There is a baseline cost to using Nanite and you need to be sure that your target…
Hey all! Recently completed my fan art scene based of The Last of Us Part II! Here are some screens, the rest you can find on my Artstation post :) https://www.artstation.com/artwork/Ovydw8
Hello everyone. I am Maurice aka K2unit3d and I am the sole owner/operator of Vyrus Concepts which deals in 3D art in every industry on our planet. Product visualization, character (non realistic) creation, game asset implementation, and almost everything in between. I also work with the Unreal Engine and work in VR as…
Hi, am using unreal engine and while working on the button labes, i noticed that the white text decals that fall into deep shadow or are lit only by ambient light (Left-Side) appear to glow or have a fuzzy, bright edge/fill, even though the material does not have an Emissive input connected. The decals that are directly…
@sachoi I'm not sure if this answers all your questions. The goal of this project is to generate a AAA quality asset. I wanted to model this weapon for a few years so I decided to do so. Once it is done, I plan to add it to my Artstation. My process is to simply load up reference in the viewport of the software that I use,…