Hello lovely people of polycount! Been writing and working, and I decided to render this really far. Here's some WIP shot I made, post-processed brightness and levels so I can aim for overall atmosphere when I'm done with it. I was thinking of finishing it here but then I really wanted to make a piece that I can proudly…
EDIT: Thanks Rumkugel! It's good that you pointed this out but I am miffed that none of the military advisor guys didn't point this out to me. Creates a whole bunch of extra work for me (and it's just an unpaid indie position). Is this any better? When I think a part is "done" I find it hard to come back to it for worry…
None of that was harsh. Better to hear the truth than keep going blindly. Thanks guys awesome stuff. Yeah as you can prob tell I have only done prop work and low poly stuff in the industry :( so have a heap to learn about character modelling. Preferably I would of sculpted the whole damn thing and just re-topologized after…
Progress on my jeep. Still putting on the tid bits, it's about 85% done. I reeeally need undercarriage reference. I have none! I can't find a jeep like that anywhere in San Diego, so if you have any reference please help. I'm on hold until i can find some. and here's a concept of how i want the alien icon in the boxes to…
Nice thread Annabelle! :) Your soldier sculpt looks really nice so far. Will be fun to follow the progress! I think that the Michael Scott sculpt is neat too, but I would personally say you've started on tertiary details way too fast. It doesn't feel like the sculpt is even past primaries, as I can see a lot of things I'd…
Summary: a rather trash speed asset done to measure time versus quality. I have not completed much game art lately and felt the need to make something. This way, in a year, I can do the same and gague improvement or something. Negative qualities I note: - sculpt was undesirable, very underdetailed at one hour - the…
Thanks guys I really appreciate it. Tynew, I changed the title to "3D Generalist" for now. Once I have a bit more environments and props I'll change it to environment/prop artist. BagelHero: Thanks a lot for the feedback, I really appreciate all of the advice everyone has given. The gun is definitely something I'll revisit…
These guys have really great comments for you... I'd only add that the furniture needs to look used... student rooms usually have recycled furniture in them... places with a lot of traffic would be worn and faded/bleached... arm rests would be lighter on the areas that people leaned on... Also, very rarely would a…
This may be a little more personal than you were expecting, but fuck it, I'll go there anyway. For a most of the last decade, I've struggled with bouts of depression and brutally crippling social anxiety. The depression made it so difficult to work that I actually didn't do any art whatsoever for over a year at one point.…