Hey man, had some feedback. I like the depth you have in some of the parts, and get some good AO. I would try and divide things less evenly if possible. The reason that more dynamic is good is that it creates visual hierarchy and it's more pleasing to the eye. My personal opinion I would try and find a better hallway…
Alright, this is not the nothing like the zergling from the concept. Yeah a dickish thing to say, I know. But hold on. What you have made so far is your idea of that zergling. I mean, you have the rough idea of the concept, but you haven't actually 'looked' at the concept. In a production environment your model would be…
This looks great! Here are some crits. fr16 - the neck feels broken because the head is still looking straight. It's ok to let the head follow the body and lose eye contact a bit. frame 18 - I think you need a better pose. move screen left more, lift that back leg up and really show the force that is about to be put into…
[long rant] We do need a serious reform of many of our nations social services. From social security, to welfare, to government education assistance (grants, etc). I was unemployed for 2 periods of around 3 months within a 1 year timespan. For those total 6-7 months of unemployment that year, I only filed for 2 weeks worth…
My Monday is occupied with illustrating women's lingerie in Corel Designer 9, which was all the rage in 2002. Revel in the snideness, kemosabe; the incompetent whore in the cube next time mine is getting a pipe bomb in her car when I pass through the parking lot this evening, so you're living the High Life! At any rate,…
Nice progress so far! @Moosebish An aspect that makes the artefact design interesting, in my opinion, is the contrast between simple, large shapes and the small intricate details/engravings in some areas. I feel currently, those details are a bit too subtle in your depiction. Generally, pushing a bit more material…
Cool design! I like the raised shoulders you added in the drawover - those really help sell the grumpy old man vibe. If you want to go further into that, maybe try pushing the hips back a little and angling the body into more of a slouch. Kind of like this from the side:
I think your stuff looks pretty good overall. I would suggest to focus on creating low / mid-poly (100k-ish) game meshes with texture break downs (Normal, Albedo, Gloss, Spec etc...) As well as pushing the quality of materials and textures.
Hello Sandjar, Some decent progress, I think you've got the basics but you've got quite a journey ahead. Here we go. Thumbnails on artstation, need to be feature your models better. Overall you should work towards getting a 3 point light setting scene setup in Unity/Unreal. Or you could if you're only doing characters look…