I would like to see less game animators using the standard boring Maya character rigs and at least put some effort into modeling their own stuff, or at least get some SDK characters (like the awesome SDK meshes here on pc) and rig them up for some animation. It just feels way off to me, seeing…
My main problem with using puppetshop for default bipedal humans is mostly dealing with our pipeline and that 75% of our animation is done in a custom facial rig. The 25% that sits under that, doesn't matter and biped because it was free and available to everyone, we used it. In the process we wrote custom tools that are…
Just use another packed texture in the same way for additional layers, and plug them into the additional sockets of the Layer Blend node as before. So two textures for your overlay materials, you can use six layers (R+G+B+R+G+B) if you don't use the alpha of those textures. The hard limit is the texture sampler limit,…
Heyo Me again, So @malcolm was wanting some Normal Map related scripts and I made some. Since there was more than 1 or 2 and they can all kind of come in handy I bundled them into an extension. Currently it is available for CS6 and CC (14/15 known to work so far) Feature Run down so far is 8 buttons that do the following:…
Phase 6. Expansion Many different ideas on flow and blowing out the old borders of the image, I go a bit insane in this phase. Everything is generally ramped up, the phoenix chamber is now a giant tower. Pushing more Peak-like elements of cliff side narrow walk-ways and a spiral. Phase 7. Make it a space castle! I was…
I tried getting rid of the semicolon and now I get even more errors? Help? I'm a bit confused. :( new code:// extend UIAction if this action should be UI Kismet Action instead of a Level Kismet Actionclass CameraMovement extends…
Good stuff, I really like it and admire all the time and tallent that went into making it. NICE WORK! BUT (there is always a but on polycount) there are some things that need to be changed, looked at, learned from and pondered. Most of my crits are about the human player models. - Face detail, sort of a blank…
I am a little disappointed they don't have mutli-player because that's what would have totally got me hooked. As single player it's still really fun. I like the idea they're going with the Torchlight MMO, though, where you pay for specific things instead of play time. In theory that can make this a much more casual MMO…
hey guys quick question, are there any servers specific you suggest I add usually every time I go into TF2 I just wait for the entire roll out list to come out, and then usually chose the one that has almost max players and usually thats ok but sometimes that hit or miss I would like to try out new maps and such but I dont…
No, I am not saying my submissions are better or anything, I am aware he is more talented. But I say that workshop should be meant for the players of the game. Because even dota2 and csgo have alot of talented designers that actually play the game. So yeah, I think if you started making stuff for DOTA2 and you werent…