Failing is a huge part in how I learned this stuff. I can't count how many times I've locked up my machine with a bad while loop. Yeah, I'll have it where it explains what it's doing and why. I comment a lot :D An example: using UnityEngine;using System.Collections;// the class ghostMovement HAS TO BE THE SAME NAME AS THE…
Mmhm! I'm trying to hit around 300 to 350 - I brought in some generic fist weapons and those were around 250, with the two handed weapons being between 300 to 400.
Here's another technique for making rope/cable in max. The spline in the front viewport (top of image) is the cross section spline that's lofted along the spline visible on the left. It's then got a twist value of about 35000 to make it twist around the spline.
Gimble lock might happen but only in rare cases when two axes align perfectly. So to get around it you rotate one of them a fraction less so they don't align mathematically perfectly. So instead of 360 you do 359.999 degrees and gimble lock is gone. That's if you even encounter it at all, which is really rare. I've hit it…
Well, i'm running max 2008 and no bugs . The cut bug seems to be fixed and the program has too many improvements, too many i repeat!. I'm happy!. All the plugins i used in max9 works fine in 2008 version too. Anyways, more than this, i could not say more than i must be lucky. I'm working in a dell workstation with a quadro…
hey, love the single seat roadster...is Mike making it into a kit cos I would happily snap one up... not so keen on your character sculpts though I'm afraid, the anatomy looks pretty busted especially around the hips and shoulders, and I think that the drapery is well off the mark, especially for 1/35th scale…
Finished the Highpoly minus the asymmetrical details that will come closer to the baking stage. Retopo is coming along nicely, currently sitting at an estimated 35K-40K polycount. Unfortunately I have hit a bit of a roadblock with the hair though. I'm not sure exactly what I should be doing with it, I've tried curve based…
@Moffee - haha! That's looking great. Here is an update on my Dragon Knight weapon. Did some more concept refining, and finished the base model for the most part. Have a few more pieces to make, and then clean up the geometry. Question about DK's technical requirements. I'm not sure which limit is for the weapon and…
Sounds to me like you need to allow Java to use more memory. Java by default has a hard coded limit on what it can use. This is good reasons for thos, but in the case of minecraft, it can not be enough, especially when you are playing on a map as large as the polycount world. This is why the SP works fine, but you are not…