It's Unreal 3. The fact that people think it's 4 is a testament to how good Rocksteady's engineers are: http://kotaku.com/batman-arkham-knight-wont-have-multiplayer-will-hav-1536502499 "According to GI, the game uses a "juiced-up version of Rocksteady's custom modified Unreal engine," which could mean a number of things…
well right now i've been shooting emails around on moddb.com I also came across fpsbanana.com I haven't received a response from anyone.but it'd be nice to join up with some people with know how and work on some in engine stuff. Especially if I'm capable of picking up on Fallout's Engine and Oblivion's engine as I'm in…
Obj files have only Unit to hold proper scale. So if you have OBJ file that has 10x10 units and import it to engine that uses meters - it will have 10x10 meters, if you import to engine that uses centimeters, it will have 10x10 centimeters. But like @Eric Chadwick said - engines have scaling options so it is not difficult…
yeah I have done this before ie welded/flipped the normals. i was just hopeing that I wouldn't have to it he he. I am not working with a specific engine bTW, just designing a few assets as if they were for a next gen engine. you would think that the modern engines would be able to render two sided without me having to do…
it really depends on the engine. If a engine is optimized for it not only will the file loaded, parsed and initialized just once but also on the rendering part shared geometry if done right has to be looped just once for certain routines. But like always it really really depends on the engine that processes it. I once…
Concept looks awesome! The only things I "dislike" is it's height. Hot Rods usually lay kinda close to the ground, and also the engine. Never ever seen a engine with two Superchargers, I may be a grease monkey and love big and cool engines. But it just looks wierd. Heres a pic of a supercharged hot rod. Hope you see what…
Hi All its been a long time! I just finished up my newest character, Im calling her the Sunlight Knightess. I rendered her in Unreal Engine 5 with the path tracing system in engine and really like the results. Tried to play around with it to get a kinda Vray esque quality render in the engine and think I got within the…
This Character is Inspired by the Work of Mr. Bala R Called " The Sage ". This is my representation of the character. I chose a semi realistic style. This process shows the integrated Low Poly Character in Unreal Engine 4. I would like to thank the animator (Rohan Shinde) for his efforts in getting the Sage to come alive…
Armature is seeking a dynamic, creative UI Artist to join our team. This person will work closely with the Design Team and UI Engineers to design creative and accessible artwork for use in game user interface. This person may also assist with other art responsibilities, such as texturing, modeling, or whatever is in the…
VFX Artist - Games 10m+ Contract Guildford, Surrey £180pd - £215pd Onsite / Full-time Our client is a multi-award winning developer and is amongst the best game studios in the world with a world class team of game makers at its heart. They currently have an exciting opportunity in their art department for a VFX Artist. To…