does anyone have issues with the custom uv shelf. I cant seem to edit the custom shelf at all. Its not only on my workstation. its happening to all my coworkers as well. edit: on maya 2018.2
Just to clarify, I bought the 'Collectors Edition' from Amazon and not the 'omfgthatissoexpensive' Signature Edition. It was only about £20 more and for some extra cars and a 200+ page 'Driver's Guide' I didn't think it was too bad.
Okay, found what I did wrong, didn't realize that the group rollout with the "Main Ui", and the category rollout with "editable polygon object" gives different options then having the group rollout at "Edit poly". Thanks a lot ^^
From what i can see, you aren't in edit mode and you also have the simple brush tool selected, you need to find your models ztool draw that to the canvas then go into edit mode.
OK so an update. *Edited the lighting *Added a vine and edited existing plants *Played with all the textures *new mesh for the block that holds the fire to be less.... Well blockey xD Any crits would be greatly appreciated.
For future reference; There's an edit button at bottom right of your posts between "report" and "quote"... Which you've clearly found since the topic has been edited already... so why make multiple replies to yourself? :(
The opposite happens for me all the time, my mesh gets smoothed and I can't change the smoothing. Maybe the fix for that works for the faceted one. It's simply adding a edit poly stack and then collapsing it/converting to edit poly.
Its so strange that if I export the file as OBJ again after editing smoothing groups the UVs are actually in place, but I won't be able to edit them in Max after I have initially touched them.
Or simply edit the content of the AO map and use multiply, there is no rule that states AO must be multiplied without editing. A simple gradient map to act as a "skin shading ramp" masked to the materials that have skin works well.
Once your problem has been solved you can always edit your original post to show this. So instead of Blender Uv Unwrap Help you'd edit it to Blender Uv Unwrap Help (solved).