nope... only a auto retopo feature wich works not for multiple objects... stay with zbrush if you need to design and sculpt at the same time... mudbox is more a creature detailing tool than a design tool...
braintrain cheers dude :) Yea its lp mesh I must have changed it ill definitely work on the nose thanks man :) I was looking at some of your work very cool creatures =)
I did a werewolf creature for one of my university assignments, I re created "Tails" from the sonic series, this mite be abit more bulky than the look you was going for but it mite help :)
just out of curiosity the armor for the first image(the frog looking creature with armor o his head and body) was it done in zbrush and can you very briefly mention the steps that you have taken
The one on the left is is my hero and the one on the right is the villain. It had to be inspired by sea creatures. I did this also but added my own twist to it and made a sort of "anti-hero" in a sci-fi setting
omg this is killer stuff! I really like the creature design. It's far cooler and creepier from all what we've seen a thousand time like orcs, elves, zombies etc. Really inspiring!!!!
That is an awesome work, and thanks but i dont know if i want to make my animation more robotic, my idea was do it like if he were a living creature more than a pure robot
Looks like you got the tools down, but when making a dinosaur/amphibian type creature you should definitely google a bunch of references from real animals to nail down the anatomical features.
if you want to mess around with shaders, you could use the paragalis creature i suppose. [ame] http://www.youtube.com/watch?v=5fVsJDNrs34[/ame] looks like that, has a download link in the description
Vig, as far as I know these screenshots show no "creature vision", they show the parts of the levels which were frozen by aliens. In Crysis you fight against North Korean soldiers and aliens with ice weapons.