layoyt: Pros: it's a tidy layout Cons: I would add some scene break downs..call out your props..show some wireframes. Having to click 3 times to get to the high-rez is a bit of a chore. In the prop section, take the best stuff to the top of the list...The floor texture is good, but the c4 and sword and shield are much…
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PREP YOUR REFS Use tape measure tool or the edge of of a plane geo or dummy to help you line up your images. I don't use Max as my primary modeler but those are at least some tools I'd use. Easier to prep your images in Photoshop. Drop a horizontal or vert guide line to help you adjust the different sizes so they're pretty…
Thanks! I will definitely revise the concept art at one point or another. Here is some small progress, found the time to do some props today. 3ds max viewport screenie. About half a 1024 (rest reserved for more props) spec & diffuse. Are the fish too phototexture-y? I heavily edited to get rid of spec & reflection…
Definitely being able to manage a scene (environment) involves more technical knowledge and factors to juggle, but what of the humble prop artist? Their main concerns are making efficient and pretty props. They can demonstrate technical ability through their highpolies, their UV's, flats, wireframes. This is smaller scale…
/waves I am. I'm a Linux guy now. Been running some flavor of Debian for about 5 years now. Windows 7 was my last Windows. I'm running zBrush under WINE (it has a few quirks but is entirely usable for what I'm doing), and in the rare instances where I need 3dsmax I spool up a VM and it's pretty darn seamless. Nomad Sculpt…
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Aeon, I think a portfolio full of environments will show a much wider range of skills than a portfolio full of individual props (im generalising there). You can show that you know a lot about modularity which is really important for any game, showing you can make one set of, lets say wall pieces, and make them re-usable in…
You have four props in your portfolio. In my opinion, that is not enough to impress an employer, especially since two of your props are a barrel and a wheelbarrow. You should have some kind of an environment to house your props in. I'm assuming you want to be an environment artist. The barrel and wheelbarrow could use more…