okay, I like the top render (dark), i imagine seeing some ghosts loose or the crater hole that gets created in the street (in the show) letting all the ghouls (just adding some glows) and such out of the containment zone lighting up the night, would work also. (probably can be found online, idk the episode) Always such a…
I'm fine with mechanical animations and moving objects around more or less convincingly ... but skeletal character animation? Yeah i too find it a total bollock. In prototyping, which we do a lot of, there's no money for an actual animator so i'm having to do the lot, and i just haven't put in the hours to be even close to…
you have some interesting ideas and a well-thought out design process, and i love your logo concepts. some of the final stuff has me a little put off though. your circular "primary" logo has this composition feels kind of awkward and busy, especially with the color palette, the background of it, and the scroll. the ornate…
Hey guys, so its been quite some time now since i last posted on this. I've got a few mech animations sorted including a walk cycle, a run cycle, idle and strafe left and right (the strafing isn't as good as i'd hoped) but these arn't much of importance for the final project. I've also got several animations of the gun…
Yup, Maya only. I'm running Win 7 Ultimate 64bit w/SP 1, for what it's worth. I searched around before posting here and either found very similar threads that never got answered, or things that were similar but didn't help me. For example, a common thing was to disable Threaded Optimization on the graphics card by going…
I really don't know what to think about this, neither as a developer or as a consumer. I do not think that the DOTA/TF2 marketplaces are comparable, both of those games are F2P and (afaik) content providers are not selling direct to consumers. They're also far more popular than Skyrim. Currently Skyrim has about half the…
Thank you guys :) . Yeah it was a bit high wasn't it. haha 1.6mil i myself still can't even believe it. It just looks so simple lolz. But i made a hughe mistake so the only way i know how to texture aint working right now. So i'm saving that part for next time after i've learned some more in that area. I did want to do…
not bad. overall i like it but id agree with borod's image showing the wear from the fire selector. also the fine dDo-like crosshatch scratches on the metal just dont look very nice to me. its pretty minor but i think the scratches youve got on the gasblock read as more realistic than the ones randomly placed on the side…
I think this is one of the biggest misconceptions that keeps being thrown around by gamers and people who don't actually work in the industry. A lot of the times DLC is developed in parallel to the main game, with a completely separate, team, budget and production. Or, cranked out in the 2-3 months of waiting around time…
Idk, but so far every project and studio i've seen from the inside would not prerender their cinematics in maya or max. At crytek we render everything in CryEngine and when I worked on Bulletstorm we set up everything to render in Unreal. Setting up a goal is nice, but when you didn't learn any, any tools yet - do your…