Great colours and lighting, the environment is thick with atmosphere. One thing though, it looks like it's underwater in some frames of the video thanks to the fog. And the floating dust particles only add to it. Not sure how I'd fix that though, or if it even needs fixing
Thanks, actually I found another solution - I created float limit controller for Y position of the root bone and wired it to a trigger I made in the scene so it sets upper and lower limits to zero. Thanks for your input anyway!
what i'd do is model one rivet floating and use a script like object painter to place instances of it on the body. do one half then just duplicate and flip to make the other side. http://www.scriptspot.com/3ds-max/scripts/objectpainter
It might be related to precision. Cryengine by default only uses 16-bit float precision, which will cause distortion with certain assets. I think there is a way to up it to 32 bit in the newer builds, but not sure. You might check on the Cryengine forums.
I would recommend adding a lot more cuts (at all of the parts on the cylinder that bump out). If this is a low-poly object however, I'd recommend A) reducing the polys, and B) using floating geometry instead of adding the extrusions along the shaft of the mace.
I wouldn't say I'm beginner more intermediate I need to actually start making some stuff and showing it here lol just sort of been floating around and I needed some structure for what i needed to know :)
that looks really awesome man! Fantastic job :) . My only crit would be that it's maybe a bit inconsistent with where you painted shadows and where you didn't (like the floating armor bits at his belt vs the ones at his shoulders).
nice work guys. Love the color and look. Too bad we don't have any gameplay vids to check out. Makes you wonder how many cool pitches that didn't get picked up are out there floating around.
^ Did it float? Or was it by accident? :D So we are playing boogieboard scissors paper? Well I have paper... so similar [ame=" https://www.youtube.com/watch?v=--z3hNPX-lM&feature=related"]?????????? (Magnet Drawing Board) - YouTube[/ame]
Yeah those triangles have been a pain, I think might just turn them into floating Geo so I can get back some of the control I need to make the corners more rounded and crisp. Thanks for the feedback.