I personally spent some time studying Houdini decade or more ago but found a company would be reluctant to build their toolset on Houdini base. Same story in a way with Substance Designer actually which nobody uses really but me. Then I found all I ever wanted to do in Houdiny like complex arrays and scatter systems are…
My entry for the #ArtHeroesChallenge #Monster Challenge a #stylized Gargoyle made with #pixologic #zbrush #3dsmax #substancepainter and #marmosettoolbag #artstation artstation.com/artwork/lR11d5
Worth checking the fbx dialog is set to Media&Entertainment . Helped me few times with 3dmax glitches and smooth groups should be definitely off for import. Otherwise any custom normals would be ignored.
Henlo, i would like to know what is the right way of making shoes for a character that goes into production ? is it sculpting in zbrush or modeling (i use 3dsmax for example)?
I created this character from a concept of Ziro, in a workshop of the great artist Danilo Athayde. Zbrush was used for blocking and details and polygonal modeling with 3DsMax, and rendering with vray. I hope you like it
A Soviet Machine. Made after a very long break. Software used 3dsmax and Quixel Textures size 2k https://www.artstation.com/artwork/181Rb2 Any comments and criticism will be welcome. Thank you all in advance.
Hey guys, I was wondering if there's a particular reason why Toolbag is missing this simple feature that exists in most 3D packages? Here's an image of what I mean(In 3dsmax):
Hi I am looking for a paid remote job - freelance Software :3dsmax(Corona, V-Ray), ZBrush, ... Contact: farrokh.sarram@gmail.com https://www.instagram.com/farrokh.sarram/?hl=en https://www.behance.net/FarrokhART