I am having some issues with my normals transferring on my model. I planar mapped the side of the sphere where I want my normals to transfer. As you can see my normals are getting pixelated and just not transferring very well. I am also getting an issue with the normal and the UVs seem to crop the outer edges off the…
Thanks, can't really take credit for the composition, as it pretty much the same as in the original artwork! Do you mean the picture of the king? Then yes, I pretty much painted over it after transforming it into a rectangle. A few posts above there's a post where I show it. For modeling I use C4D :smile:
Weird. I bet Max is storing the 100% scale first, then transforming to zero, before starting the animation. Exporter on the other hand might he tossing the initial state. So it starts at zero, and tries to scale from zero. Which means zero x 100 = zero! Just a guess though.
Been playing around with learning rigging. Nothing easier than rigging a robot :) Set up a bunch of connections and set driven keys so I can have just 1 controller transform this r2 unit from standing to walk ready. Not perfect but good if i need quick posing
Deferred does give fully correct tangent space normals in Unity. The forward pipeline has some issues, but not with seams - it's generally towards the centre of the triangles (slightly different transforms and unnormalized vectors give the errors). I'll have a look at your mesh and see if I can find what's up.
you can push the mesh out along its normals by selecting the faces and doing edit mesh > transform component, and then dragging your Z (blue) handle out. the more you do it the blobbier your mesh will get though, but its good if you only need to make smaller adjustments.
I forgot to mention that it's not rigging for animation, only posing purposes. So tweaking every object that I need to attach takes too long for my purpose. I am using a morph for the proxy mesh and thought there might be an easy method to link objects that do not need deformation and only transformation.
haha i did and there wasn't much. sorry for no picture updates part time work is using my time but im on the baking stage so i will show an update soon I promise. P.S. Listening to transformers soundtrack is just giving me goosebumps and making me work faster lol
hey reefer, i think you have done an initial fail...you should align and transform you reference picture before modeling ... in fact of that you have modeled not bad so far... i think if you adjust the ref picture you can clean up your model...
ok. that got me the new normal shape. with some fiddling I found out I could transform it. Was the video author using keystrokes in addition to the visible mouse actions? I don't know much about shortcut keys in Photoshop. Anyway, I can progress from here. Thanks!