First character looks confusing to me . Shoulders looks like its her back and shes looking over her back[adding some indication of clavicle or pit of the neck should fix that ] + her pants are eating her body .If you are up for concept artist everything should be clear so other can work of your designs if just…
These are both great looking stylistically, but you have some inefficiencies such as too many edge loops and the second character has 1 too much texture sheet. Only model out and keep edge loops that benefit and define the silhouette. Try removing some edge loops and if they do not affect the overall silhouette of it, then…
Hey! I've been in the industry as a character artist for nearly 5 years, and am currently looking for a new role! I'm looking for freelance contracts as my schedule is free soon, but I'm always open to an in house role as well. Please checkout my work here : www.curtad.com Regards, Adam Curtis
Hey everyone! If you have some spare time I'd appreciated if you take a look on this animation and leave feedback. https://syncsketch.com/sketch/a3ff7af860ba/ Thank you
Hello everyone, I'm redoing the textures for a game. There's a specific door I'm currently focused on, and I'd like someone to help me out with it. My progress has been frustratingly slow as of late, I'm looking to outsource a bit just to get something done. The hard part is matching the original textures. The entire point…
Hello everyone I'm looking for a programmer to help in the creation of a 2D horror game, working towards a kickstarter, if you're interested please email me at RoryJamesMcTague12@gmail.com
Those sort of dark stripes from blocked wheels racing cars do in turns. Could somebody suggest one and what the hell should be the promt wording . Whatever I try come with something pathetic looking . Photoshop can generate something quite nicely looking in regular perspective camera , still unusable due to low res but…
Hi everyone! My name is Alan, I am looking for a full time position as environment artist remotely (I can negotiate relocation, if needed). I am an environment artist with 3 years of experience working directly with 3D environments for games. All my experience with modeling and building environments was using 3DS Max,…