Ok so its time for me to join the parade, this is what we'll be doing for the Spring2014!!! I have just one doubt here, since this would be for CHINESE NEW YEAR! and if these sets are for Chinese players too where almost everything related to "BLOOD, BONE, MEAT" is censored ! Would the Hook be a problem?? -.- its like Bone…
I'm assuming you're taking the role of Game Designer? So far you've touched a bit on the plot, but the most interesting thing of a game design is the Gameplay. What is the setting, what are the 'verbs' of play, what's the goal in each level? Step by step, what would a player do? And why is it interesting or exciting to the…
I think I'm about done with the high poly. I looked around at old West structures but couldn't really find anything that would work well with what is mostly a giant metal lock box. Much of the aesthetics will have to come from the textures I guess. Here's some final shots of the HP: I darkened the overall model to show…
I don't have a PS4 (this might convince me to get one), so it's living vicariously through letsplayers, and it's frustrating to watch, hah. This demo seems to go back to 'player as observer', which speaks well for the psychological side of the game. But after watching a couple of these, I really hope they don't dumb things…
Started a rough 3d layout to help me start thinking of space, gameplay flow and composition angles for my final illustration pieces. Objects represent volumes or focus areas and not necessarily level geo. There won't be a looping racetrack. It just represents how I want a player to navigate if he/she decides to take a long…
I followed the thread naming guidelines for individual items ([Chivalry] – Original Item Type – Your Item Name) since I'm still unsure if I'll have time to make a helm. That's why I also opted for a design that would fit both factions first and change it up a bit if I decide to go the set route later. I agree that it feels…
Damn, Souls combat looks so awkward without lock-on. :poly142: The multiplayer sounds interesting. Seems like they are finally going back to the same type of "economy" as in Demons. The thing I hated about the PVP in DS1 and DS2 was how little to gain there was from invading/gravelording other players. Unless you did it…
I like horror games when a friend is with me because it's entertaining seeing each other get scared. I did my dissertation on how different sound effects in horror games affect the players and I noticed there are two types of players such as the "tough, not easily scared" and the "wimpy, doesn't like horror". I found that…
Cholden- Ok going through your lil check list... think I hit every point you brought up. Lemme know if you see anything else Dropped 500polys + in the process Closeups http://img.photobucket.com/albums/v651/matt22181/SpartanFace.jpg http://img.photobucket.com/albums/v651/matt22181/SpartanButt.jpg J0- Kewl.. the only player…
Well guys this is how it turned out. Oh, and yes I did look at many many AK refs when making this. I have next to no experience of how one of these guns are supposed to look, and all refs of this thing are very different. I kinda pieced together parts from all different pics to make it. I know this is no excuse or…