Yes you can get sued for making something based off an existing design. You could be sued for making something based of a real object. Like if you made a model of a BMW. During development game artists will make the objects in the game slightly different from the real objects so that they don't get sued by the…
What you are seeing is the AO from the entire composition being baked onto that face, My question to you is do you need to remove that object for whatever your target purposes are? The shadows in the interior of that main outline are the grooves from the removed object, most likely caught on that plane due to a cage…
I think I may end up doing something with melscript, I came across a script on highend3d ( creativecrash ) that will create a stencil on an object based on another objects geometric profile, if I can somehow calculate and possibly convert to geometry the shadow volume, then I can utilise the stencil scripts functions to…
It sounds like the joint or an object controlling the joint is encountering "gimbal lock", the bane of animators and riggers. What is gimbal lock? https://www.youtube.com/watch?v=N5PDboNJwks You can visualize gimbal on your object in Maya by selecting the rotate tool, holding ctrl-shift, right click and pick Gimbal. As you…
i have a similar problem. I can't fill object with a color on my entire object with 100% RGB if i am in recording mode in one of my layers. however if i turn all layers off, i can fill my entire object with a color, but as soon as i go back to one of my other polypaint layers into recording mode, it wipes all the changes i…
Hello, everyone, I'm back again. I apologise for my 3 week abscence, I've had a lot of problems with my computer, mostly crashing when doing production on meshes (e.g. sculpting and Substance Desginer), but I've finaly managed to finish my first object in the scene. Here's the wireframe of the same object. Now, I'm kinda…
Try placing one part of your object, then duplicate it with ctrl+c, ctrl+v. This will make a duplicate object in the exact same place. Go back to the content browser and select a different piece. Right click on the duplicated piece and go to "replace with" --> your new Static Mesh piece. As long as the pieces all share the…
Did you try adjusting the up vector away from the default value to see how it changes the rotation axis? Just wanted to check that since the script was supposed to be an illustration of the concept rather than specifically solve your issue. Second: What is your hierarchy? Are the side piston bits separate objects? If so,…
Draw calls are per shader pass. So in forward rendering, that tends to be one per pixel-shaded light per material per object. In deferred renering, it's generally one per object, and then one per light in the scene. Batching can help optimise that by combining polygons from multiple objects with identical materials…
This one has me a little stumped as to how to best go about it, since you do need to turn off the DAG filter as kwyjibo mentions. And still I'm not sure the outliner can quite do what you're asking, since objects are members of a layer, not children (you can't actually parent anything to a layer object). string $special…