It would be useful to mention which software was used for the baking. Was Blender also used for baking? As far as I know, it is not possible to specify a tangent basis that is synced to a game engine like Unity in Blender. Hence, apps like xNormal are usually a better option in this case. Apart from that, the normal map…
Nice website layout, my main concern would be your models, in particular your normal maps. Many of your models appear to have very sharp edges and are reading like low poly models. What you want to do is create the illusion of rounder edges on your low polys. To do thast you will have to revisit your highpoly models and…
@Eric OK, back at this problem..... I am tryting to use DDO to texture objects that are not Low Poly versions of a High poly model (so no Normal map with nice edges). I've had a lot of ideas obout using Curvature maps, and it just does not work. First imag is how the mesh looks with a curvature map created in Xnormal…
Oh ok. the way I was taught was by creating a flat surface for the butt and instead of rounding them off I extruded the faces of the butt 2 or 3 times while scaling them in. By doing this I have more control over the edges and more vertices to tweak around with, a way to get the rounded shape of the butt. And for the…
looks cool, but the roof edge is a bit too close to the topmost window edge. So it feels like there is no place for roof to fit in. And yes, if u will analyse your photo ref u'll see that while the actual roof edge looks the same (same decoration as u did) but there is larger distance between roof edge and top windows;) )…
I would stay away from smoothing you loose alot of shapes that way and you get interesting edge flow. the biggest thing here is the front grill because you smoothed the shape is all off now. I also feel that the body panel above the crease is off. As well as your lights you can get the the same shapes/better shape by…
Edited (a lot): This is odd. The first time I tried, I was able to fix it by reversing normals ... Normals -> Reverse ... click the option box and go Edit -> Reset Settings just in case you've changed them. This is good to try when a tool isn't working like you think it should - or you just don't know what the settings…
Yeah, sorry, at the vertex level. I'm hoping to make a origami crane, so once several folds are made, I will have to make folds on top of those. So I've chamfered the edges that will be folded (otherwise the pages will occupy the exact same space once folded) Creating a bigger chamfer when the paper is at 2x thickness and…
Well I make a spline shaped like the shape I want, then use the bevel modifier or the shell modifier then chamfer. I'm guessing you are more concerned with edge flow, tidying up a shape like that so you can then take it into zbrush when its all in nice quads to aid subdivision is the tougher part as you need to gradually…
Step 1. Peel and core the apples. Step 2. Slice the apples and fill the prepared shell. Step 3. In a separate bowl, mix together the sugar and nutmeg. Step 4. Sprinkle the sugar mixture on top of the apples in the shell. Step 5. Using your fingers, sprinkle a little bit of water around the edge of the crust. This will help…