i don't know much about mel scripting and i'm trying to figure it out. i have a few custom buttons but what i want to do now is create a button that essentially checks to see if a material named "Xray" exists and if it does to apply it to the currently selected object. even nicer would be if i hit the same button and it…
Professional 3D Artist offering high-quality modeling services. With 3 years of experience in the industry, I specialize in creating detailed and optimized models for games and real-time applications. Here's a link for my portfolio: https://www.artstation.com/cesarespinelli Services include: -Full modeling from reference…
@BagelHero Hey, Im very sorry it took me so long to respond back to you, things have been hectic recently. I really appreciate all the time and effort you put into responding to my post and helping me out with getting into this. Thank you for all the advice, I am going to set up and Artstation Portfolio coming up soon so I…
"I always see these kind of weird edge loops when doing SubD modeling, but I'm not sure if it's supposed to look like that..." well, you're only seeing expected behavior when a particular sub division algorithm (there are various types) is applied too a low poly cage, in which shading is controlled by edge loops "What's…
Thanks man. So I was applying for a job recently and I was given a pretty intense art test which took all of my time. Good thing is I got the job. Bad thing is I have to put this project on hold (again). It seems like the universe is against me on this one lol.
If I understand you right, you are trying to track the eyes but you're not getting any results? I'm afraid I don't know much about Mocha, but After Effect's default "Tracker" works just as good for simple tracking jobs. I could tell you how to do that. Load in your footage. Create a Null Object (you don't have to do that,…
[QUOTE= To delete an unused material: click on it in the mat editor and hit the delete key on your keyboard, or are you saying this doesn't work for you? Sorry we do not have any documentation yet. I'm a little confused about your comment on the direction of the specular reflections. Could you elaborate a little?…
After doing some research into Noisemaker and the Surface palette I found out that unfortunately when you apply noise to your mesh it causes a lot of pinching on the edges of the mesh. Due to the amount of noise I am applying to my mesh to get the desired effect I am after it is pinching a lot of the polys around the edges…
This has driven me bonkers a few times Going back down the stack and moving them was a mistake, like MoP pointed out they'll just slide into morph position. It would have been fine to apply edit poly on top of the stack and move them there. It would play on top of the morph and they wouldn't slide around. 1) Fix morph: As…
@Mark Dygert thanks again for the info. One more question regarding draw calls - If I have a scene with a wood, metal, stone and brick tiling materials applied throughout on various assets, that’s 4 draw calls just for the materials, correct? So now does it matter how many different assets those 4 materials are applied to?…