Hey guys continued on the character finally a bit more. finished the highpoly for the mostpart and nearly done with the lowpoly too. Right now i am doing stuff on the eyes and mouthhole and fine structure details overall let me know what you think. lowpoly is around 22k atm, so still some optimizing todo.
heres part of the script that ive been working on if anyone is interested. Essentially what its suppose to do is select the UDIM patch user specifies. For example if user say select 1001 UDIM (u1_v1) uv, it will select all the uvs within the UDIM tile boundary. Its using PolySelectconstraint as the backbone for the uv…
http://polycount.com/discussion/161733/amd-crimson-drivers-does-anyone-having-any-issues http://polycount.com/discussion/161527/maya-problem-cant-select-multiple-objects-at-once And from one of the Substance Painter devs: "Also note that AMD drivers have a tendency to make poor performances and break things between…
Hi guys, this thread seems pretty old, I am not sure if any one still look at it, but this mystery is still worth clarifying. There is a thing called model_combiner in dota2, which will change component's vmt settings to the main body's. in this case I believe the rimlight of Spirit of Anger is changed to the main body's…
Here's my Substances too! https://www.dropbox.com/s/22lehcqzhzmctf5/sevenDaysv2.rar?dl=0 From my thread here http://www.polycount.com/forum/showthread.php?t=144467 Edit, fixed dropbox file, should be good now!
All it does is try to match the vertex normals (not the normal map) of your selected mesh with the nearest normals of a target mesh. So that you can have a tree made of a bunch of leaf planes, but it shades/recieves lighting as if it were shaped like a dome or a sphere. Unfortunately I can't really help you with your…
are you using r32 bit displacement maps? if so, you aren't even supposed to open them in photoshop. this tutorial helped me get displacement maps working. i think i had to set my extrusion strength to 2.2 instead of 220. http://www.pixologic.com/docs/index.php/ZBrush_to_3ds_Max
yeah, its the pro 223mm x 139mm is the painting area maybe i still need to get used to it, i upgraded from a small bamboo which i used for a pretty long time
After more research, I guess the compiler messed up on the compile of the plugin. I guess you need to set "embed manifest to no." Here is more info here: http://channel9.msdn.com/forums/TechOff/22266-Side-by-side-screwup/ I am no programmer, so if someone could maybe help me recompile, that would be awesome. Sorry if I am…
I own a Cintique 21ux and have worked on 22HDs, they are amazing. I've messed around with the Yiynova MSP19U+, it's pretty good but if you don't feel comfortable with doing some heavy troubleshooting on your computer I wouldn't recommend it, out of the box it won't work with everything.