alright so maya keeps crashing when I try and mesh smooth this thing in maya. I'm not sure how to fix the error and i was wondering if any of you guys new. It crashes every time i try to smooth this specific mesh. It has these weird creasing errors before hand too. Check it out. As you can see, if i view it in smoothed…
^ Textures are resampled/mipped to fit screen space etc But in this case, from the limited information given, I might assume the texture is tiling along that bottom seam, which is sitting at the bottom of the 0-1UV space, and it's counter part seam it's suppsed to tile with is at the top of the 0-1 UV space? If so then you…
Yuck, code blocks do indeed seem to be borked. Only way I got it to work: * Toggle HTML view * Paste your code * Disable HTML view * Select code * Format > Code That's certainly not optimal. I'll dig further. float $CBVal = `getAttr ($operation[1] + ".fraction")`;
floatSliderGrp -label "Corner Bevel " -field true…
Thanks to all of you that gives your own perspective of view. There is nothing wrong to express our own view, that maybe a joke in some other's eye. Or maybe my question itself is a joke. So... It seems like the game asset that are being used in a more realistic and latest game can be consider as a Next-Gen Game asset?…
@Mordin - That was what i was thinking.I should have given it few cuts at top and deformed it a little.The texture size was 1024X1024. @odium - It's not crazy bump.I used Zbrush to make HP.Posting updates below. @almighty_gir - They told me it's not hand painted.I had to make it realistic looking. @Snader - No by 72 hours…
I am working on it as well and I noticed that in your version you did not put in the three supports I have highlighted here I had trouble figuring out what to do with them as well because they are not visible within the side views but are clearly there within the straight on. I ended up just assuming they should be there…
Yea I get what your after... now... Can't say that thread title or the first few posts helped heh. I wrote a script a while ago to toggle between View and Local, might as well share it. http://dl.dropbox.com/u/2336353/VigTools_CoordToggle.ms Save it anywhere, run it once and it will show up under Customize > Customize UI >…
Thanks for the replies guys, here's an image of the model in front view with no clothes to help with proportions. Let me know if it is, I'll try to fix it. Bal: Yeah, I need to introduce some character to her. Her face is generic right now. woogity: It is in perspective, maybe the front view may help? kaburan: it may be…
Yea you're right, thats why most of my polycount went into chamfering and i focused on the cockpit and back of the model since those two views are the main thing you will see ingame (3rd person and first person cockpit view) :) I usually try to make very low poly stuff, this is the most high poly for a game model i have…
I was about to mention this before I saw your post. Good call! Another thing I'd do is extrude some of those roof tiles out to add some depth. This will help quite a bit since the player will likely view them from below. Blizzard does this quite a bit in Diablo 3 too. Check out the rooftops in old Tristram for reference.…