Skanker: I think its easy to get too caught up in defining what the rights are for us each to be allowed to say we shipped a game. I mean, think of the dozens of people who all worked on Duke Nukem Forever? :) I know what you are trying to say, and I think I agree with you but I think we need to consider how many people…
Hey! I noticed that the wood material looks a bit off because the grain direction doesn’t match the shape of the object. Could you share how you made the material or applied the texture? I might be able to give you a few tips to fix that. Also, the geometry could really benefit from some beveling — right now the edges are…
I've got a question. My plan was to apply a normal map and apply skin texture to the model. A friend (who is currently working in Gameloft btw) told me that UV Unwrapping is unnecessary. He wasn't 100% sure about applying skin textures requires proper UV unwrapping but we both know that Mudbox does allow painting textures…
There's no single 'delete history' button. Scale and rotation are applied by pressing Ctrl+A and selecting the first option, Modifiers all have their own Apply button and Multires has a big Apply Multires button in its panel ;) . It should become possible to actually edit a Multires mesh at some point, but I don't know…
Glad i caught this in time, i hate the put on a fake face/smile b.s. the worlds going to shit in a hand basket, these big companies buying everyone out and closing all the studios, it is almost every year now, we even have a thread for layoffs showing the trend in motion. If i where to go to apply or get grilled about who…
But to be fair rollin if we're talking about a character with two textures, one applied hands and head and the other applied torso and arms/legs then you're going to have two draw calls. In this example, anyway. Two maps will be one draw call if you use layering with two textures applied over all pixels, or write some code…
thanks Ark! I'll take a look! Its been only couple days but I am getting speed up quickly! Also I think the equivalent of FF4 box deform, is 'lattice' in XSI. But I am not sure how it works, usually in max you do a vertex selection (points) and then apply FF4. when I do a selection inXSI and apply deform by lattice, it…
i don't know much about mel scripting and i'm trying to figure it out. i have a few custom buttons but what i want to do now is create a button that essentially checks to see if a material named "Xray" exists and if it does to apply it to the currently selected object. even nicer would be if i hit the same button and it…
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