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Re: Why you should NOT trust 3ds Max's viewport normal-map display!
Reply by
Eric Chadwick
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Mar 2010
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Technical Talk
Break the UVs along the sharp edge, and add a hard edge along the UV seam.
15 results
Re: Normal Map edge padding 'streaks'
Reply by
BARDLER
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Feb 2013
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Technical Talk
It sometime can be caused by super sharp edges. Can you post your highpoly?
2 results
Re: Halo Strato Sentinel
Reply by
Bishop
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Aug 2010
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3D Art Showcase & Critiques
Clean, sharp, detailed, and absolutely beautiful. I can't wait to see the finished monster.:)
Re: Sketchbook : Silidragos
Reply by
silidragos
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May 2014
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Digital Sketchbooks
A couple more study sculpts. Still trying to sharp my anatomy and proportion skills.
Re: Sci Fi Gun Prop WIP
Reply by
Shashank
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Oct 2015
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3D Art Showcase & Critiques
Nice but Edges are to sharp. In Concept edges looks so Heavy and smooth. Bring it on.:thumbup:
2 results
Re: [WIP] VP70
Reply by
KnechtRuprecht
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Mar 2013
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3D Art Showcase & Critiques
Thanks for the advice :) I will decrease the sharpness and rework the stock at some places. Greetings Moritz
4 results
Re: How often are 4096 textures used in next-gen gaming.
Reply by
thomasp
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May 2014
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Technical Talk
i use them all the time - but only for texturing eyeballs. razor sharp vision!
2 results
Re: Xmas time = New 24" monitor!
Reply by
Wells
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Nov 2008
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General Discussion
i opted for two 22" at work, but a few of the guys chose the Dell 24". They are sharp!
Re: First Time Poster
Reply by
dolemite
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Feb 2009
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3D Art Showcase & Critiques
seems like there are some sharp angles for so many polies. We need wires.
Re: Waterfall Environment
Reply by
SHEPEIRO
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Jun 2010
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3D Art Showcase & Critiques
look at the rocks in the concept much better shapes than you have there more sharpeness
5 results
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