- It looks like you sculpted the head and limbs and body all separately. Might be a bit weird when dynameshing it all together, but I'd suggest sculpting everything as the same mesh. You'll have to get rid of those crease lines where the meshes join, which should definitely be done now, instead of later. You'll want to be…
Hello! This is my first time posting here, I hope I get things right but don't hesitate to point out any mistake I make. I'm a 3D artist specialized in environments and in stylized 3D for real-time rendering. I love it when my work can run on a potato, hand painting textures bring me joy. I used to work with 3Dsmax, now…
Hi I was currently in the process of texturing in SP, but then I realized that something is wrong with my curvature maps. The curvature map seems to have a visible gray line along the seams, I've checked around the internet for answers but none seemed to help, could it be just my terrible seam placements? I'll share my…
I've been hitting a road-block with a multi-layered material in UE4, and now I'm wondering if what I'm trying to do is even possible. Maybe an Unreal guru out there can set me straight. I have developed a material that utilizes several material functions, and I'm using vertex colors to blend between the functions. That…
So here is my problem, I watched many tutorials, but none seems to help. I am starting to think the problem is with my mesh. I am following this tutorial - http://cgi.tutsplus.com/tutorials/how-to-bake-a-flawless-normal-map-in-3ds-max--cg-925. But my normal map looks like this: http://i.imgur.com/OCr5d0H.jpg Please note,…
Well, as it stands my doors are 128 high and 96 wide, this seems to work well for when the UDK gametype is set to none, but when it's set as UDK deathmatch the character is a fair bit smaller. I've largely gone by eye for the scale in this project... Thanks, What are you looking to see? It's made up using 3 separate…
Thanks for the info. Ya I was mainly just enquiring as a hobbyist. It doesn't seem like there really is anywhere that caters to small run art pieces of a high enough quality. Obviously this is probably because of the crazy prices of the high end RP machines, but none the less its a market waiting to be catered to. No…
Hi! I will be applying for a 3D-school here in Sweden that require work samples when applying. At the moment i have 4 pieces that I consider done and that im ready to show. I would like to hear from you what I should improve to maximize the quality of my work. I'm all self taught so I hope to get accepted at this school…
Last time I looked there was no available max plugin to approximate non-linear skinning in the viewport. Biped on it's own won't be enough to give you a non-collapsing sweetie-wrapper effect, but you can avoid that by adding more bones in series in the limbs. Non-linear skinning is more expensive at runtime, however you…
I'm an outsourcer part of a conglomerate. I have a job. I have good bosses. I'm lucky. At least financially speaking. The problem with being an outsourcer though is that you are kind of a jack of all trades master of none. Plus, all projects I participated in were highly technical with basically no artistic side and aside…