Trying different FBX SDKs? Is this process using sample presets from Autodesk FBX Extensions
and building in Visual Studio into .dll, then using that in the 3ds max install
folders? Just checking this method is correct for trying FBX SDKs.
dropbox! Copy file to dropbox/public folder > Right click file > copy public link > Paste link. 2gb of free space, holds any kind of file, syncs between any PC, its pretty awesome.
wow i am saving this to my inspirations folder... thank you very much!! haha looks amazing!! and ooooo a tutorial??? can never say no to a tutorial!! but on a serious note, only if its not too much trouble for you
Found it, read it, cried and thought how I am in the same position. New portfolio piece stays in the render folder for...2 months and still not on the site :D http://www.polycount.com/forum/showpost.php?p=1660388&postcount=1
Great idea, thank you! How would I go about doing such a thing? I've seen sites that have a side to side type banner/button/folder for grouped content but I have no idea how to do that.
An update to the propaganda screen I'm working on. I found this reference image online (I'm at work and can't get to my reference folder) This is what they look like in game: Made the high poly of the base structure over the weekend.
Well, Maya also has a backup function while crashing. It tries to save your files, but it puts on the temp folder of your system. You can grab the .ma file there. 20% of the times tho you wont be that lucky.
having come from working with Source, the pipeline for Unity is absolutely beautiful... you drop a .MB or .FBX in your Assets folder, open Unity, and you're done: colliders setup, automatic lightmap UVs, materials setup, etc.
One of the reason I switched to Max. Plus I got tons of corrupted "auto recovery(my ass)" files... (you know those useless files cluttering your temp folder) In the past it was the other way around...
Had a similar experience when (somewhat carelessly) trying out a bunch of materials from Substance Share. You should be able to selectively remove these materials from your shelf by digging into the actual document folders where they are stored.