Today I realized left & right directions of ViewCube and Cameras do not reflect the real life directions. Instead they reflect the side names of orthographic projection for a cube. I dont support this decision of Autodesk and honestly I didnt even realize it until today. I will switch names of left-right for…
Hi @Eric Chadwick thanks a lot for your support. This is the result you asked for. On the left = Cube without edited normal .On right = Cube with edited normal. Left picture = Material I use on my scene Right picture = Default Material. It's look it's working but I still don't understand why it's not working on my object.
Hmm. Very quick crit. When I first looked at the image, all of my attention immediately went to the light on the left and it was hard to divert my attention for a few seconds. I think you should try lowering the brightness of the lights of the left by 50%-75%, and leaving the rear one at the same intensity. Otherwise…
Here are two Screenshot one on Left View and One on Top view of how i placed out my light i wanted out to do a Daylight setting but apparently im not able so if your able to help me comment!!! LEFT VIEW!!! TOP VIEW!!! Thanks again for your help it is really appreciated
It's not a one shot fix since you'll have to do it for each "lost" menu, but you can get it back onto the main screen by pressing the windows key and the left or right arrow while the layer menu is selected. That should pop it to the left or right edge of your main monitor. Then you can move it to wherever suits you.
sorry, pointform: -left hand ok -no pen in right hand, thumb is dead 'for now' -grapeseed oil and a bit of canola. 8 cups total. -harddrives are fine, same with all electronics i believe -this might be good excuse to get ipad? -wiping bum with left hand is hilariously awkward -i love u guys
I think I must be doing it wrong then. I just tried it and I'm getting my down-right vectors shadowed correctly, but my up-left vectors aren't. The darken version as I understand it will shorten any vector pointing right (greater than 128 ) but not the ones pointing left (less than 128 ).
click the "Play" button on the right end, all your clips be listed in new playback window on the left side. select the clip you want to share in the left column, you get an URL that looks like "synchsketch.com/sketch/xxxxxx#xxxxxx" share that URL and people will go directly to the clip and be able to leave comments and…
I would push the pose a little more. her upper body is twisting a bit back to the left, but i would push that even further and make her lean back even more. And id move the arrow a little more over to her left, closer to her heart. right in the center is kinda boring and weird looking.
You can see what happens in the gif. An invisible edge runs from top right to bottom left so the lower/right triangle maintains its shape and thus good UVs. The upper/left triangle gets crushed to a very narrow shape and the uvs get busted. Adding an edge across the middle means the distortion of triangles is consistent…