Yeah, there are a few servers every now and then that will say 'US Only' or something of the sort. A lot of anti-Korean, etc. comments on those by some, but the speed is better. Just gotta be careful for players who have "X's" for their connections, cause that will lag the game. Baseball player is pretty much a mid ranged…
Couple things that would improve this. Do not use pure white for your lights, especially your flood lights that have the visible cones. (maybe you didn't but they look white to me.) Do not place your moon as part of your skydome, (it's being squashed currently and looks wrong) it's better to make it a seperate piece and…
I have too very major issues. The item system and the constant berserker mode. This "pinyata" item system is really silly and dumb. It removes the need to utilise level resources effectively and it removes incentive to explore for secrets if health and ammo spews from enemies constantly. It might remove the fantastic…
This whole article can basically be summarized as "stop liking things I don't like" This guy criticizes shooters for creative bankrupcy while praising a jRPG, probably the strongest contender to the FPS genre in terms of recycled repetitive gameplay. This is because he doesn't want creativity, he wants more of the same…
What texturing program are you using? Substance Painter? I've found it helpful, while workign in that program, to identify the different qualities of the reference and break them down in layers. Take just the wood on this weapon for instance. It is composed of the base color and roughness properties -- that's one layer.…
Can you tell me more about the problem with layers? A screenshot of the layer setup would be good to see. If the layer you're trying to edit is a child of another layer, and the parent layer has a certain map type (ie: albedo) disabled, the child layer's contents won't display. You would need to enable that map on the…
Wouldn't a nice Tan or Cosine for the Snow speed at which it pans work in your favor? Unless you don't have access to those? Also, another thing you could do is make a plane, with a DepthAlpha with a phong like texture and alpha for transparent effect, rush towards the player from a certain/wind angle. This way, you're…
You may not need that amount of polygons for many static objects as you would be passing by them pretty fast I'm assuming. It might be worth it to also further optimize the meshes and rely more on stronger normals to push the features. They player would be seeing it a rate of a blur and also be more focused on staying on…
That statement is slightly contradictory, one simply can't fabricate a logic and expect the player to "get it" because their doing that is based either on a preconceived 'library' of visual representations and exceptions they've built up in their life-time's, or when the ground rules have been established by the game…
Looks pretty good so far. I like the enviornment art and it certainly feels spooky. The only thing I have to say critique wise so far is that there are a lot of doors you went to because you knew where they were. As a first time player because the areas are so dark I probably would never think to check those doors, or I…