Lot of people DO start off with mod team or unpaid internships, but if you're lucky enough, you can get some freelance work to get the ball rolling. As an example, right now, I have 1 freelance project with the possibility of more, but I've chosen to lower my rate so I have a fighting chance out there. It's not something…
I'm really curious to know which company this is, since remote freelance from well established AAA companies really is unheard of if you have no prior experience. Its a good thing though, I feel like more companies should follow suit. Did you have to do an art test for them to consider you? To your question, I have worked…
Oh Gambryo... I had almost forgotten about you. Luckily I only had to deal with you for a couple months. If I can't see the asset in game this is a pretty good substitute. Ideally you have both tho. What I find happens is that over time changes in the games look doesn't/cant get propagated to the modeling programs. Stuff…
Thank you Eric, The info I am getting is mostly mixed with some saying that 35 is considered to be "old" in the industry and yet I have seen posts from other artists being in their 40s and are still working in this industry. I've also read that the number of older artists in the industry is practically 1% compared to all…
As work experience, anything where someone pays you is better than when someone is not paying you. Of course there's the obvious financial benefit. But it's also better because you are managing payments, managing clients, etc., which are important skills to learn. However, freelance experience is not all that applicable to…
if i am not mistaken, he is a freelancer. Of course he would use whatever workflow which makes him deliver faster and better results. Unless it is proprietary tech obviously. At one point any production will end, and a freelancer will get hired, probably in a similar field. How should they reset their knowledge? Of course…
well it reads fairly clear I think . I have been steering clear of the the whole, sculpt/retopo workflow in my freelance work because revisions take so long . most of my freelance work is straight subd modelling with basic texturing, because its quicker, but the work I do is pre rendered on the whole, so not everything is…
Sorry to hear that NAIMA. Were you doing all this work for Avatar Reality the whole time? I was under the impression that this island you were working on was for your portfolio. I think if a company was on the lookout for an environment artist to take on a bunch of foliage and/or a tropical setting you'd have no problem…
Thanks Debrazputin! Executex and _Kratos_: I'm the only full timer working on this at the moment (well, I actually work during the day freelance and then moonlight on this project) in the evening generally. Aside from paying myself enough to pay the rent, all money I earn as a freelancer is saved up for the past couple of…
My goal for the next months (till my summer vacations start) is to build a solid portfolio showcasing skills in various areas of 3d, characters, props & environment, weapons... so I can get some better freelance jobs during that university free time. (By the way, if you have some freelance work to be done after July don't…