Solarix is a first-person survival-horror game set in a beautiful (yet chaotic) science-fiction setting. The game follows the story of an electrical engineer on an off-planet colony, desperately fighting not just for his life but for what defines him as a human being. The game, story, and design are influenced by iconic…
If you want to be a prop artist...dont waste your time with anything else. Just show badass props/weapons/etc... Like EarthQuake said...there are definitely positions where you don't focus on environments. A lot of studios have Prop Artist, Vehicle Artist, Weapons Artist positions. Also..you don't need a degree, you just…
Well, I'd think atlasing a bunch of weapons or armor would only be beneficial if you knew what or how many items are on screen at a given moment, because there'd be a good chance that you had a bunch of weapons each from a separate set or atlas so you'd end up loading a bunch of maps but only using a fraction of them.…
Hello everyone again! I've started to made some concepts for "Reaper" set. I think it need to be something dark and sinister, and it will have a great combination with red color of Mason clan. I've overpainted weapon sizes what I want to do, but of course I can't make all of them. But I'll try to make as much as possible.…
ME2 didn't suck, it improved upon the first in a lot of ways. They totally dumbed it down in others mind you, and I'm glad they ended up adding more RPG style stat trees and weapon upgrade systems to ME3. One thing they REALLY dropped the ball on in ME2 was the weapons... There was just no point to them anymore. But ME2…
Finished up the low poly today and got a bake done. Sight is a 2k map currently and the Weapon is 4k. Sight using the proboolean method, rest of the weapon uses a more traditional subd workflow. Low + Normals + AO in marmoset (few issues in the middle of the sight only showing in marmo - solved) EDIT: solved the issue with…
Just general 1/6 custom figures. I have made some of my own custom weapons in 1/6(But only using my own model skills, lol. Not the magic you are doing). It would be handy to have some nice custom weapons available from shapeways in 1/6. Here are some of my own meagre works(I hope you don't mind me posting them):
Well, imho there isn't that much room for criticism. All in all it looks amazing, the only thing that looks a bit out of place is the front sight. Maybe some dirt or worn edges will make it fit nice. I really like how you combine the style of todays weapons with a futuristic approach! It's kinda refreshing compared to…
Memory: Thanks! Good advice, I increased the highlights a bit, so it doesn't get lost in the shadows towards the obbtom of the weapon. A little fun with the presentation of the latest weapon.. I hope you find it funny too And also a start on a character, based on a torchlight 2 concept I found on the game's website. Almost…
Ughhhhhh :( The compression man. The compression ;( Try Cubeupload.com. Free, simple, No compression. Otherwise, Looks nice. I don't know the weapon personally so I can't gauge accuracy, But the modeling looks good. Edges seem consistent per material, nice and thick. The stock might be a little boxy. And has weird kink in…