shouldn't it be something like theCam = getActiveCamera()
if theCam != undefined then
( select if theCam.type == #target then #(theCam, theCam.target) else #(theCam);
) otherwise it throws an error with a free camera.
Hold my pint, I'm going to give this a shot. Is anyone else on Polycount thinking about it? https://www.youtube.com/watch?v=uHqINLAi-1k PRIZES:1st: • Rokoko Coil - https://www.rokoko.com/products/coil-pro • Full Performance Capture Bundle (Smartsuit Pro II, Smartgloves, Headrig) - https://us.store.rokoko.com/pages/ful... •…
Hello Captain Umbrella, so I just looked through your Polycount posts and I agree with what Teodar23 is saying about your level. To give feedback on your stuff is a lot of effort and would normally require a paintover to be done properly. As a lot of the stuff that can be improved are more than the basic feedback of, ohh…
It should be noted that copyFile can fail for several reasons and returns whether or not the copy was successful. Also you get an error if you select the folder before selecting a file. To explain the changes I did, I removed the globals as they're not needed, I added a check to see if the chosen folder/file is…
I believe you're thinking yourself into a spiral here. It really isn't as hard as it sounds yet it is an incredibly valuable skill to have. Being a team player is following the rules set to you by your director, pipeline or the powers at be, much the way oglu has mentioned. A part of following the rules though is to know…
I would just advise to compare your portfolio to the portfolios of those who will judge your work at the studios you will want to apply at. I'll be forward to say your work has potential in a good direction. But your work seems to be coming from a place of uncertainty. It's easy for me when I review portfolios of character…
From the sounds of it you're a bit stuck on how shaders work and the difference between vertex and pixel shaders. Vertex shaders are applied to each vertex. They can be used to set values for each vertex (including things like vertex colours, UVs, position, vertex normal). They don't know about triangles or pixels. Because…
First off, not a bad model. Keep improving though. Secondly. What's your end purpose with this project? An UDK project or what? I didn't find a certain answer in your replies. Concerning your UV layout there are many areas your could optimize that seem to be using similar texture details. You do this by "stacking"…
Here's my favs beside the obvious ones (Firefox, Chrome, yadda yadda) RCdefaultApp - changes the default app for opening files with a certain extension Bean - super light weight Word like text editor. When you don't need all the office bloat MplayerX - a bit more leight weight and stable than VLC Perian - codec for…