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Re: Xnormal baking issue (high poly imports bleeding onto texture)
Reply by
HomeGrownHeroz
·
Apr 2013
·
Home
›
Technical Talk
Yea, I've tried with and without a cage, calculating ray distances. Cant seem to solve it.
Re: Need help posting
Reply by
JZAcH
·
Dec 2011
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Home
›
General Discussion
oh its solved.. guess i had to make one post or something :D
Re: Answered: Problem with importing mesh into ndo.
Reply by
Synaesthesia
·
Mar 2016
·
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›
Quixel Megascans
Make sure you're using FBX 2013 - let me know if that solves it for you.
Re: Photoshop actions always append " copy" to saved files...? ..? .?
Reply by
Zeaufort
·
Mar 2015
·
Home
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Technical Talk
Thank you Mr. Chadwick, flattening solved it for me. Hours of pointless renaming averted!
Re: Where can I find more substance and smart material presets for Painter?
Reply by
MeshMagnet
·
May 2015
·
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›
Adobe Substance
I almost forgot about this; will this solve our dilemma? https://www.allegorithmic.com/substance-share
Re: Problem with baking
Reply by
Bagstor
·
Apr 2017
·
Home
›
Technical Talk
Problem solved! It was my fault in Unwraping. I incorrect unwraping model. thx everyone
Re: Presidential Debate Round 2
Reply by
Jonathan
·
Oct 2008
·
Home
›
General Discussion
I fail to see how killing an innocent person (a child) helps solve the issue.
4 results
Re: dwarf wip
Reply by
zxcman
·
Jun 2010
·
Home
›
3D Art Showcase & Critiques
Here i am again :) Trying to find color solve for my gnome's armor.
Re: Netdevil Hiring
Reply by
low odor
·
Oct 2009
·
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›
Full time/Part time work
use your problem solving skills oh yeah...Edited to show 3d Artist...
Re: Microsoft gives away USB drives
Reply by
gauss
·
Mar 2006
·
Home
›
General Discussion
the mystery of the free USB drive has just been solved again. thank you
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