Hey Taylor, Good start on the scene. I'm a big fan of this film and your thread makes me want to go back and re-watch it. I think you've done a good job with the scale, proportions and layout of the space. Overall color feels close, but will need some color correction when you get to the polish phase. @BIGTIMEMASTER is…
adam, Thank you...I wasn't even thinking about doing the occlusion pass, but I do know how to do it and I think your right on the money that this would bring out detail big time. Yeah I haven't sorted out how to approach the shadows...need to look at some nighttime reference and see how the moon casts shadows. Your right I…
I'm slowly chugging away at my blockout, decided to add onto what you didn't see in the concept. Probably going to use rubble to block areas you aren't supposed to see. Also, any UDK pros out there who can help me with this? I imported my scene, and added it as an Interpactor to get only dynamic shadows and lighting. For…
I think the individual props are great, the composition is probably fine but i'm not expert there, but the lighting is holding the scene back alot. I might expect the lights to be dimmed so the students can focus on the projection, then a bit of sunlight coming down from the holes in the ceiling where the trees go through.…
worked up this target weld script for blender... nothing fancy but it was hard for me to get it to work... import bpyclass Target_Weld(bpy.types.Operator): """Tooltip""" bl_idname = "object.target_weld_toggle" bl_label = "Target Weld Toggle" if bpy.data.scenes['Scene'].tool_settings.use_mesh_automerge == False: # checks if…
When I want to view the scene in game mode (hitting the play button) it moves the camera up to the top of one of the towers, which I believe is the beginning of some camera tracking. How can I disable this so that when I preview the scene in real time the in game view matches my scene view so I don't have to run around…
Right now your lighting is ruining your scene. If you squint your eyes, everything blends together and there is no real focal point. Yea, the train has a brighter light behind it, but there is no contrast from that part of your scene to the right part of the scene, so it ends up muddying everything up. Also I feel if your…
Thanks all There's a few nice things we can do with the lighting and shadows, but it's all too much work to change everytime i work on a prop or scene... at the end, the lighting would be changed again to match the other scenes anyway. As for my screenshots, they're simple editor screengrabs, often with post effects off as…
DICE Vegetation artist Simon Barle shared some secrets of creating detailed natural landscapes worthy of Battlefield and Uncharted. About Simon Barle Im a 3D artist from Sweden working at DICE as a vegetation artist. Ive always had an interest in video games and a pretty vivid imagination so working with games was a…
A V G The following art and other content is from a game project I've been occupied with for about 4-5 years now. In short, the game is antinatalism themed and has a quite pessimistic story. It would have various settings, from Earth in the near future (not shown in this post) to various alien planets and megastructures in…