First off, no one said the work was stolen, and I suggest you think about saying that in this forum before jumping the gun on your words. Stolen work / concepts is taken seriously around here from what I've seen and I wouldn't want to get into that sticky of a situation. As to your first point with the horse/donkey…
After taking another look at it, I have some notes. I haven't read the other posts so I apologize if someone already beat these to death. The run/shuffle after the first jump has next to no up and down motion on the center of mass or root node. It's like he moves in a straight line and the feet shuffle under her, a bit…
I see no wrong in taking part in something if you can get someone you want for cheap, especially in a time when everything cost so damn much. It can be very helpful, especially for people who don't have a lot of money and are struggling to buy gifts. There's no need to get in line for a battle royal in a big box store.…
Great topic! I've struggeled with the same questions man, as a gamer and as an aspiring game artist. It's interesting to think about... in the beggining game art was a slave to gameplay and things were evolving all the time so nothing really "stuck" and became cliche, in fact game art was absurd. Just go back 20 years and…
We've done a lot of oursourcing at 8monkey, virtually all of it being hero assets like characters, weapon models and concepts for example. We've used some very tallented, established pros for our work too. We do this for a number of reasons, it is really hard to find tallented people that are willing to work in iowa, and…
the rig isn't that difficult, it's whether it can be exported to Unity and work . So I think i'd go with morphs. the rig would probably be 2 spline ik set ups for each side (this could also be some bones though can be a pain to manipulate mathematically) driving a skin mod (to move the geometry). the zipper on a spline…
This is looking much better! * Thanks for calling me out on saying it should be "beautiful", hah. I was being lazy and non descriptive. What I should have said was, make sure the spacing and arcs are as smooth as possible, in order to push the floaty dreamy feel. Good example: https://www.youtube.com/watch?v=0qnQqXr838E *…
Wow, I wish I would have seen this thread earlier. There are a lot of mistakes overall with this project that I feel noone has wanted to point out to you. Along with the abundance of anatomy and form issues, I also feel like you were more focused on "finishing" the model than pacing yourself and making sure your forms made…
Hey Slosh, Garriola, Great crits from you both. thanks. I'm probably not likely to come back to this any time soon (too much to do, so little time.. ugh). But i feel like i should let you know why i made certain design decisions. Looking at it now, i definitely see what you're talking about with materials and how they…
Phase 6. Expansion Many different ideas on flow and blowing out the old borders of the image, I go a bit insane in this phase. Everything is generally ramped up, the phoenix chamber is now a giant tower. Pushing more Peak-like elements of cliff side narrow walk-ways and a spiral. Phase 7. Make it a space castle! I was…