Would it be too much to ask for a small breakdown on some of the buildings? Are the walls a part of a kit or are they all each individual meshes with modular pieces/ trims placed on their surfaces?
I have experience creating modular sci-fi environments in PBR with Substance Painter and Unity 5. https://www.artstation.com/artist/ken0y Best Regards, K
Looking for new awesome projects! :) Latest work - Wooden Village, it's fully MODULAR and very well optimized! More info here https://www.artstation.com/artwork/aPQ18
Good stuff my man, loved the video. Make good use of modularity for the bridge and towers, and series of tiling textures for the cave and what not. Looking forward to this beauty!
Learning stuff like building in a modular fashion, efficient use of textures by tiling/blending, scene layout, whiteboxing and composition, lighting and researching architecture to name a few.
It is just that. I'm not sure how else to turn the square modular asset into a tunnel; if I have the sections meet at a ninety degree angle it creates a lot of interpenetration.