if its for normalmap baking would do that with a floating object. if its a highres object and its made of metal there could be a third object (weldseam) to hide this area. i would go with a creative solution and not trying todo magic if its not needed.
Looking good! You could try altering the values of the specular highlight to see if that works. Also, you should ensure that 'shadows are on' as without them it looks like the car is floating. Nice work though mate, keep it up! yolo
I'm mainly just confused about the two models, i made the high poly first, then built a low from the high, i don't know if the low poly Geometry needs to float over the top of the high poly or underneath?
Looking sick! I love watching you work on this during the google+ hangouts. My one suggestion would be to up the AO where the guys touch the chair and maybe each other. They just seem to be floating without the darkening of the textures.
Insta-triggered every time I see this thread float up. I've yet to come up with a single thing that works every time. I generally trigger it on some random undo, despite any settings in the move tools.
Yeah distant earth is a good idea. From the ref: DSLR camera, random bits of cloth floating or attached to various bits, more bars tubes and wires, labels/tape/notes. Other ideas: notepad and pen, space food.
The Zbrush sculpts look great. If you don't mind me asking, what is your baking process for the shoes? The reason I ask is that floating laces gave me a huge problem when projecting to a low res mesh in Zbrush.
should also mention for cuda renders, the floating point precision isn't as great as your cpu. whcih can results in grainyness in AO bakes compared to the same settings with a cpu, but this can be nullfied by just upping the raycount to make up for it.
Agreed on the fingers though xD Her breasts were modeled with Bra in mind, or are they still floating even with Bra on ? Just wanna see if I can make it good and with some levels of details without sculpting. Thanks for your feedbacks ;)
That clock texture looks a little off to me. I think it's how the paper looks all worn but the numbers seem to float on top and not affected by those cracks at all. Apart from that it seems like solid work so far.