So saw this on steam today. http://store.steampowered.com/app/228280/ Not quite enough new stuff to tempt me to play through again. But highly recommend to any old school RPG fans. The sequel is one of my top games of all time.
My new workshop items! http://http://steamcommunity.com/sharedfiles/filedetails/?id=229765073 Effigy Staff of Torment http://http://steamcommunity.com/sharedfiles/filedetails/?id=228217166 Winged Staff of Light's Herald
There are some people saying bad things... FUCK STEAM http://forums.steampowered.com/forums/showthread.php?t=2226073&page=14 maybe lies to create panic?
Creating and assigning new user properties is such a persistent change and there's no need for it. I've already suggested (at tech-artists) you use a custom listview comparer as the info is already contained in the list itself, check the code again for other suggestions (functions getIDCount and getItems; the rest is just…
Yeah sure http://lnu.diva-portal.org/smash/record.jsf?pid=diva2:224649 At the bottom you have a link "FULLTEXT01" or something like that where you can grab it. It's in Swedish though!
Finished off another few buildings: This one just being a variant of the Cafe, so should be quite quick to texture. Personally I like the placement of the doorknob as-is, as it lines up with where the player's eyes are nicely, but i can always just move it. Also started bringing everything into UE4 in order to…
Hey Gnoop these vids cover a lot of the techniques to make a procedural track tool in Houdini, including strategies for procedural UV's. https://cmivfx.com/store/213-houdini-procedural-road-creation https://cmivfx.com/store/219-houdini-procedural-road-creation-2…
Hi Fragdady, All crash issues related to entering license keys have been addressed and can be tested by installing the following patch: http://www.polycount.com/forum/showpost.php?p=2269254&postcount=1 Although I'm not sure SuperDuperYeah and rupee are having the same issue, known "reference construction" errors have also…
I don't have caves but they were at GDC this year and quite a few developers are including Houdini into their games. https://www.sidefx.com/index.php?option=com_content&task=view&id=3187&Itemid=226
With those new wires I just posted 2368. I'm frankly stumped on how to lower it under 2k like I was told to. Edit: I found out his hair got duplicated somehow. I've also started turning some of the places where his hair meets with the head into points to save on tris. Count is at 2222 right now.