If you want to save up on some tri count and can afford to do so, I would possibly look at sacrficing some areas below the weapon that are not viewable by the player at a first person perspective. Under areas, inner facings, areas inside the model and away from the player. Tri count is not terribly bad at all right now,…
Liking it a lot. I loved the demo and bought it Day 1. Haven't had much time to play though. Only on Act 3 - 7. Kinda wish there were more weapons or weapon slots but it's awesome either way. I love the fast pace and how you don't have to use cover to stay alive. Killing Huge robots is awesome! I'm a sucker for cheesy…
Hello fellow Polycounters! We've just release patch 3.4 of the game. We have added two new challenge maps and one new bullet type. We've also done a lot of fixes & balancing. For the upcoming patch we would like to add a weapon store. Melee weapon, assualt rifles , sidearms, shotgun etc. Here is a mockup of the work in…
Looking pretty solid Don. Not really feeling the blade end of the weapon atm. I dig the way you did it in the concept. Seems slightly flat and boring without some electricity surging through it. You planning on a particle effect or post render touch up? But the staff part of the weapon is looking pretty dope. I like that…
Alright, I'm done with finals so I now have time to get cracking on Norse Kratos again. I added some scale mail, Loki's Helmet, Heimdalls Horn, a cloak and Fenrir's Fangs. I replaced the skull for Tyr's Rune of courage (the arrow). I think I'm going to keep axes for his primary weapon and then some extras weapons are going…
I really like the weapon concepts. They seem like really great updates of those original Unreal 1 weapons. The 5th one down (brock?) looks very Mortal Kombat-ish. (although I read or saw something about having MK characters in this game anyway right?) What is the policy on showing things like thumbnails? Something less…
When i saw the vid i was in love! ;D Realy cool stuff, I specialy like the levels and weapons. That part were you see the player flying to that small moon and the weapon he uses there damn I like it a lot. I also think if the game sells good its a future more games will follow special levels and gameplay, because i dont…
Maybe we should have a thread for a Polycount Reach night :P Been playing more Legendary, game is even more fun second time through. Also nice read on the reason behind stretched textures in areas, always wondered a bit how the engine works. The weapon textures especially have me perplexed, in the middle of a seemingly…
Retopo unwrap and baking done! I decided to put the weapons on a separate sheet to maximise resolution and under the hypothetical that this character would sometimes appear in game without his weapons. I focused on squaring up my uvs to make the most of the uv space. Since this is going to be mostly stylised painted and I…
Progress has slowed down a bit lately after finishing the backpack machine, but I've finally gotten to the point the high poly for the weapon assets is more or less done. Current plan is to focus on retopology and texture work for the poncho asset so I can apply the bake and then adjust stuff like the hood and making the…