To be honest, it's a pretty complicated process to create a 3d scene that looks good. There is no plug-n-play. People spend years perfecting their skills to make appealing renders. Don't get discouraged though. Just do like everyone else does in learning how to do this, and go one step at a time. Start small, making single…
Hey hi wirrexx and thank for the reply, i just repeat the nodes setup like yours and i still have different result than yours, it has improve a lot but still have curviness and pyramid shape look very different from yours. I include the .sbs and you would be very kind if you can look at it because i am going nut over this…
say you work on clothing. put the UV seams where the actual seams of the tailoring are. if you have hard surface do them at the angles not through clean surfaces etc. on a head, inside the lips, inside the eyelids, behind the ears, on the back of the head that covered by hair usually you can't always avoid placing seams…
To elaborate on what sprunghunt said... You can put an empty gameobject in front of the door. In game, the door opening animation on the player would have him take a step forward, then reach for the door. While he's stepping you quickly (programmatically) slide him into place, so that when he starts reaching he'll grab the…
Here is a slight update, textured the doors this week . I wasn't able to get much done. I have other work that needs my attention but, a step forward is a step in the right direction. I also created a twitch account and streamed substance painter this week, texturing the doors. I didn't save the stream because I didn't now…
Hey! There is something about the first couple of steps, the timing or the weight or both, that makes it feel light/un-impactful. Like I understand he will do a big jump and stab the guy/thing, but the first steps don't really seem to drive that motion. I think (and this could be a personal preference) the jump could use a…
I saw that but I didn't really understand the concept behind it. Would you be able to explain it step by step on a simple cylinder, just so I can get the general idea behind it. I want to get something that looks decent without turbo smooth, I am thinking of just leaving the barrel holes in, because quite a few bits of my…
I think it would behoove you to take a step back and really think hard about his anatomy and design. There is much to be worked on. Another big thing thats off is his netural pose. Its compleatly un-natural. Check out naughty dogs characters. See how natural their poses are. Legs are not out all crazy and such. What are…
No problem :) Don't hesitate to report your experience to Allegorithmic since feedback from new users on the discoverability of the program (or lack thereof) is certainly very valuable to them. They already put a great error prevention/hand holding system in place for resource importing (the popup showing up when…