Have you considered raising the hips and lowering the shoulders a bit? Most renders of certopsian species show a spine that slopes (slightly) down. The feet also seem... odd. I'm not familiar with this species, but in general as they evolved from their small, bipedal origins to the hulking behemoths, the feet became…
Unfortunately it looks like you went to whats commonly known as a "diploma mill", a school designed to get your money while pushing you along until graduation without any care for what your actual skills are or if they're good enough to get actual work (whether you can pay or not doesn't matter in the US after all, since…
Thanks guy for the feedback, this helps me narrow down how I will organize my files for future reference, much appreciated. I should mention also that I'm trying to keep the Group's system in check, meaning I would like to know if using Groups is possible to keep my files a separation hierarchy to make things even more…
12,000 tri's is a lot. It looks like you are at what 4-5 thousand currently? I would say that there are a lot of proportional issues currently. The eyes appear too big. The bridge of the nose too narrow. and the overall cranial mass is extremely small. If you took away the hair and made that area skull, it still would be…
Project/Client High-lights: Dead Alliance - AA Client: Psyops / Illfonic PS4/PC-Steam Publisher: Maximum Games - Mid-to-Complex Scale Art & Tech Solutions - All Zombie Characters : Modeling, Texturing, Rigging, Technical Setup - Hi End Sculpts, 4k Rez Textures, Process for Game LODs - Highly Stylized Characters with…
So the main thing that pops out to me is the stone texture. It's very noisy, and the building itself has a lot of it. In the concept, the stone is simple and defined, so that it reads well. In your model, you have some defined stones at the bottom, but as it gets higher (I'm assuming it is because this was a photo sourced…
snader - Thanks , that means a lot! I agree, they say that you are judged by your worst piece. For that reason I have removed them from the site :) Del - Ahhh thanks! I have added that to a new about page along with a brief summary of my CV Mark Dygert - Thanks for the in-depth feedback. You gave me a lot of things to…
thanks gents for all the nice words and crits.. @ bradmyers82-- definitely man.. i rushed the finger tips a bit.. thanks for the reminder @ S!nz-- yeah man there are more areas i would like to push.. especially the afterburners.. perhaps more line work in the car detailing.. and more painted lighting.. try to give it more…
Nice work on the site, I'm not sure why you had the graphic design header stuff though, but whatever. The are test looks way too noisey in my opinion and from what I have learned from talking to other artists it seems a more refined and smoother look is what's "In" now. You seem to have some lighting in your diffuse, there…
can you post the wires? because inaccurate modeling, is half the problem when naming something that's not up to spec, especially a folio piece... And better believe it! there's entire communities of diehard motor racing enthusiasts active online which wont be backward coming forward venting their opinions.