meh, there are always going to be highs and lows until the day we die. Fretting over global warming is silly. Concern over smaugy dirty air...yes I can see that, but concern over CO2 in the air, a natural substance we exhale and plants need...meh. People need to research carbon credits a bit more. Government will allow…
Hey guys, finally got started on this yesterday! I did a quick blockout in Maya, layed out a base for my wall texture (I'm gonna try handpainted I think), and got a quick start on some grass. I also played around with worldmachine a bit.... i was thinking it might be cool to have some distant mountains or something. I know…
Very nice model. The material definition could need some more tweaking however. The materials look all very similar, rubber and metal have similar spec and gloss and diffuse color. Make the rubber / PVC darker and maybe more diffused. The plastic cover on the front picantinny looks like its one piece with the picantinny…
haha sick paintover! I wish I had 8 hours a day to work on this project haha That pully system is pretty much exactly what I had planned! The "prisoner" idea is BRILLIANT and I will most likely be borrowing that idea from you =P The bridge seems a ton more practical than my plank of wood.... but I may find a mid ground…
To be fair, Gray, that article is from the "EA-Spouse" era, over half a decade ago. I too had heard nothing but horror stories from those who worked for EA (or for an EA-owned studio) at that time, however I think they got bit hard enough that it changed their attitude, at least somewhat. Most of those I know who have…
It sucks... scrap it..(how's that for ripping :P) Seriously, I'll start with the positives. I really like the idea on the menu bar. It may be better to have as flash, but I know you probably don't want to get that involved. I'm thinking flash would be a smaller file. If possible try to reduce the file size of those images.…
Im getting back into game dev after a many years away, you know, because of life. So my question came about as I was considering the best way to do LoD's I got some of what I would call higher poly stuff that I was looking to reduce etc. I went through most of the stuff in the polycount wiki on LoD's that started to answer…
Hi, folks. I work two jobs. I am a background actor...meaning I am an extra. And I am a manager at a small clothing store in a ghetto area in Inland Empire, So Cal. I usually spend 12 hours plus 1 hour lunch time and 2 hour commuting time on the set. And I usually work 3~4 days a week as an extra. And as a store manager I…
I want to share the Photoshop extensions I released recently. I realized while working on Overwatch that ever since Quixel Suite died off, there hasn’t been a good way to paint normals or generate normal/AO/cavity maps inside of Photoshop. Blizzard had their own tools for doing so but there hasn’t been a publicly available…
This part is sadly true. One assumes a university is always on the cutting edge, but more often than not you'll have professors who are still using Maya 1998 and haven't even heard of a sculpting package. (That might be a bit extreme, but its true in my case). Universities also seem to almost block out practices that they…