I don't have a specific example of what the final scene should look like. I’m creating a modular Japanese school environment in a stylized, minimalist anime style. The design is intentionally kept versatile, based on my own concept and preferences, and once I’m done with the wall, I’ll work on creating the fountain in the…
Hi NAIMA, The non-detail shot of the grass looks pretty good to me, better than any grass I've ever made (I'm not a grass expert either). The only problem I see right now is the repeating dots. I think the saturation of grass (or any texture) is really a property of light in the natural world, so if your scene is lit like…
@Xendance: Thankyou for your comment, is this better? @Fozwroth: Brillant crit Fozwroth, much appreciated. Yep, turned on a few lights after reading your comment, will defiantly go back and change the bark for the next update. I changed the leafs slightly now, i actually intended for them to be quite think so i could…
- That solid black line just divides the space for me, I'd maybe think about removing it, and doing something different. Not that you have to replicate it, but the black/white checker floor tile is definitely charming/classic diner. So maybe removing it from your counter base, and putting it on the floor instead could…
Jay - Ya man I agree that circular symmetry is boring if I don't break it up. I'm planning on making a destroyed version of the prison cells, and other decorations and props will add to breaking things up. Paul - Color scheme will be warm. Think of a desert city, similar something like the original prince of persia. Light…
I had a few hours this morning to start a model. Since I joined a DoW mod I won't have time to finish it. I might come back to it at some point so crits will be helpful =) It is a night watchman mechanical golem type character.
@Benvox2 The slight emissive is something I always add on foliage. It's mostly to add some colors to the shadows and reduce their intensity on the fly. Not so useful in this setup though since I use subsurface only, which is akin to emissive itself. It's mostly a super slight tint. As for two sided options, the only one…
Yeah what everyone else has been saying. It looks like alot of those textures are just plain diffuse, I'd recommend creating some normals and speculars for them. You might want to look into ndo2 and crazybump if you haven't already for some quick map generation, then there's always the more "proper" way of creating high…
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As a general rule the diffuse should be the color of the material when it is lit, which will never be black (no material is perfectly black when lit, the closest that has been done was in a lab, with carbon nanotubes I believe). The 'black' color we see is always relative and dependent on the lighting of the environment as…