Thanks for the love in this thread. I use to be a sourcer/recruiter for a 3rd party agency. I would be careful about working with a recruiting agency. Many agencies do not understand art and will throw your resume/portfolio to companies that have an open position that matches your interest. I do think 3rd party agencies…
Alright, so I felt like I should explain myself and you asked really nicely so I'll try to break down what I feel is kinda weird about this. I can't do a direct comparison because the angle of the shots are different, but I outlined some angles and forms here. You mentioned earlier that this isn't meant to be 1-1, so the…
Know where your camera is going to be most of the time, and concentrate your details there. For example in a WW2 shooter you piss away most of your details, both polygons and textures around the ground floor. On an RTS game with the camera above most of the time you work from a top down detail - get those roofs and upper…
...low poly mesh only using chamfer to make it higher poly... and doing it this way feels soooo wrong and stupid :O.... I like this statement, because it sort of describes a lot of things we have to do to get things to work. For harder edges make an edge loop close to another it creates a tighter transition. Think of subd…