Would love to hear some opinions on this character im currently working on, kinda feel stuck because im not satisfied with the level of realism it currently holds, plus i have issues with bringing all the details of the sculpt to the render stage, it feels like half gets lost during texturing. ( also after texturing…
Some very good stuff on there... and some not-so-very-good stuff on there. I would prune out the stuff you don't feel is "your best" ... on the 2d sketches page there's a lot of lower quality drawings (very rough and not "polished" enough) - I'd drop those, even if it means you only have 5-10 images on the page. Having 5…
Oh, lookie here, something in color. Very cool man. It's weird, you've got these underlying comic style lines underneath these nicely rendered armor pieces. Interesting way to work. Keep it up, I'm really liking these. Very Blue Gender
Never had this issue before, but there it is. File Browser Dialog in Render Setup window won't open in my scene. Most of them don't open, Render Output selection and any Render Element output, as well as VRay or any other render-specific "Browse" buttons, they just don't work inside Render setup window. Running under Win…
Thanks, I appreciate the support ! Quick comparison for a rendered cavity map (raytraced) from Xnormal and a generated one from Crazybump. Xnormal Raytraced cavity map : The output texture is best used as a "multiply" layer in photoshop on top of your color map. You can get very sharp cavity map with around 512 rays in…
Both renderers can do great work. I have found V-Ray to be faster when I have many lights in a scene, for example an architectural interior. For your example though, either renderer would work fine. It will take some time for you to get familiar with which settings to use, how to set up your lights, and how to adjust your…
Don't get me wrong.I am referring to myself.For a long time,I have been experimenting with realtime renderers including game engines for rendering out my animations(not games) and most times,I get dissatisfied with the results I get even after scaling the hurdles required to get good results,I have even tried rendering out…
Bump. Rendering with an ortho camera does not solve the issue of OP not being able to render AO/shadow information from transparency in full 3D onto a UV set. For example, I want to render an AO/shadow map on hair cards by using my alpha from UVset1 and rendering shadow information onto a texture with cards fully layed out…
Sorry to revive an old thread, but I’m currently experimenting with baking hair via Arnold too. I do find the bake results to be much better compared to xNormal, but I’m a little bit stuck with a few things and have a few questions. It’s great that Arnold allows you to bake the raw data for the hair, rather than turning it…
I agree with Cheese, mental ray is a pig and it messes up more than it gets right when baking. In max it also includes the target when calcuating AO, and it incorrectly assigns black as the background color for the normal map, even when the correct color is set in the "normal map background color" option. It also issues…