You have to hide the Lowpoly if you bake with MRay...nit the Objrct, but the Geometry...simply add a edit Poly Modifier beneath the Projection Modifier and there select all Polygons and Hide them...you cann then turn off/delet the Modifier after/between baking...(you have to turn it off if you want to edit the…
this should help : http://www.pixagogo.com/3709284139 dont really like the scratches on the metal parts, also way too much. the coating actually should chip off the tint on the scope (which is aswell off) doenst really look too convincing :/ personally i´d just leave it black and add a reflection to it. otherwise it looks…
I mean he's fast and all, but wonder what his times would of been like if he ran full out instead of sloughing off at the end and showing off only after he passes the finish line, I've heard several reasons why he did that the other day one was sponsor endorsements and such.. /shrug
[ QUOTE ] You mean your computer has never been turned off since 99? That rocks my socks. [/ QUOTE ] I bought a replacement video card for it last summer so it has been turned off for installing that and the random memory clear, but yeah its been running for quite some time. It is on it's second monitor
In regards to off shore drilling, I still don't understand how everyone is against offshore drilling still, Japan is already drilling a few miles off the coast in Florida in international waters, I don't see why we shouldn't be doing it other foreign nations are already doing it and it's already in our own back yard.
This is always a fun topic - and ZenUV does look good ! Default Blender can do decent "rubbergloving" of UVs by leveraging pinned UV verts. As follows : - Bringing the desired UV verts between fingers together, either by scaling them down to 0 or by pseudo-welding them (the weld tool does *not* weld them like oldschool max…
In my modifier stack all I have is an editable poly at the bottom and an Unwrap mod on top. https://polycount.com/discussion/167040/3ds-max-easiest-way-to-select-loop-segment This thread explains how to turn stepmode on, it goes off once u switch component mode or add a new modifier. Is there a hotkey for turning step mode…
Thanks Arthur :) I've decided for him to keep his shit-eating grin.. I'm going to make his helmet detachable.. I've created 2 sets of hair.. one for when his helmet is on, and the other when it's off.. he looks happy with his helmet off, but more ferocious when it's on.. I liked the contrast, just with the change in…
What references did you use? She currently looks like the tallest woman Gimili would ever sleep with and brag about with his friends. Her proportions are off, she seems off balance, and materials looks like something that belong to a jade statue (too much SSS absorption and scatter). So yeah, reference plox!
Huh. . .interesting. Norwegians. Yeah, if you were to keep it, maybe harden the edge up, but also not so thin and weak looking. Even in the refs it's a bit thicker it would seem. The ratios of the steps on the end are off a bit too. The lip at the very end is close to if not longer than the step off of the sight bevel. .…