Heeey, thanks for the heads up. We've a thread for bug reports for the forums that was mysteriously unstickied so this should have been posted there. Ah well, not your fault. As for smilies, you should check your user options and ensure that smilies are enabled for your viewing pleasure. Additionally, was it a new thread…
Not really. It's not because you're re-using the existing presets that makes it consistent. It's the ability to make your own presets and pass them to others within your team that enables consistency. There's no reason why you're stuck with using the default presets. And when I say it requires less supervision - I mean you…
Agreed, the lack of shadows is quite annoying visually. The problem is that I'm using actual light in the spot can't have shadowcasting enabled. The reason for this is simply the falling light. It'd look really weird if the lamp cast shadows on the wall next to it, even when it was supposed to be a major light source. I…
I'm pretty sure that you have to do something in 3D Max in order to get shaders like Alpha masking working in the viewport. I don't think they will just show up by default. Have you tried rendering it out? Also, there are probably specific material settings that you will have to enable before the alpha map will work. I…
I've actually had this exact same problem since 3ds Max 2009. The only 'fix' I've found is to enable the 'display in viewport' on the bitmap instead of the material. It should do the regular viewport bump then. As far as I know the 'Redraw in Maximized viewport' doesn't seem to work. It does suck however that you won't be…
[ QUOTE ] Your questions seem to indicate you believe this to be a technical issue. It's a common understanding. However, no software or workflow suggestion is going to enable you to make a solid human model... [/ QUOTE ] [chuckles] The only reason I put any technical information up there was to see if anyone suggested…
I'd say that it really depends on how you're using it and what mode you choose to work with. This software has some great potential (like Vrav said). I personnaly tried to use it as a photoshop alternative and not as a pre-alpha-sketch-concept-leafmaker-stuff, and this is working pretty well so far. For some reason, I get…
[ QUOTE ] And don't forget to grab Torque X while you're at it. It works alongside XNA Game Studio Express to create 3D games. [/ QUOTE ] I'm not sure that's true yet, from what I understand Torque X doesn't have it 3d options enabled at the moment. I believe right now it's mostly just an XNA compatible version of Torque…
Ah, yes, the good ol' Windows Language settings... they've tripped me up a number of times, I still don't know why they're all set by default on a fresh install of WinXP - it's always the first thing I make sure is disabled when I get a new install to work with. That, plus all the "sticky keys" and that crap where if you…
The low light is great - plenty of IDO settings, or I can drop the shutter speed WAY down (down to a 30 second exposure). It has no hotshoe though, so I've only got the built in flash. A nice thing I did was setting an ultra fast shutter speed and enabling flash for an outdoor midday portrait. The speed was so fast no…