Been keeping plenty busy with projects, so here are some renders to add to the sketchbook! This is the first pass on modeling our family Durango (which served as great real-life reference until it was traded in o.o). Shown here it's a hefty 11,393 polys (22,306 tris) and built to be subdivided. Done within two weeks. I'm…
In the context of long thin triangles, it refers to the waste of shading processing when you have a surface that's not triangulated with care. As a necessary step, a GPU will process triangles in a way that is efficient when rendering the interior of triangles, but not so efficient when rendering the edges of triangles.…
So Here is the problem I'm getting with this model: http://imageshack.us/f/694/magnumrender2.jpg/ http://imageshack.us/f/210/magnumrender4.jpg/ I'm getting artifacts in my normal-map, It looks like its the gradients that causes it, but I really don't see how. Here's the map:…
Generally you'd want to make it useable on 1024x768. It's a good idea to aim for about 800 pixels wide or make a site that can fluidly stretch to fit any resolution. But you also want to remember that that's the full resolution of the monitor, not the amount of screen-space that a maximised browser window can display a…
Necro-thread time: [ame=http://www.amazon.co.uk/dp/B00L9QN3LW?psc=1]This[/ame] appeared in my recommendations on Amazon. It's a £500 Cintiq knock-off with a 21" screen called a Huion GT-220 . Anyone tried one out? Edit: for some reason vBulletin scrambles the link address by adding a / between the d and the p when you…
Thanks for all the feedback guys. fabio brasilien - Thanks for the tip dude, found some great info in the thread. Rurouni Strife - Checked out your thread, piece turned out great, will you make any final adjustments anytime soon? Szark - Thanks heaps, looks like it's a sewer system and not a sci fi scene :) . Shoy333 - I'm…