.obj or .fbx doesn't matter - it's the same mesh data inside of Unity regardless of the format Unity gets the data from. But ensure you're only importing just the information you need in the mesh import settings. Disable animation import if you don't need it, enable mesh compression, disable normals/tangents/uv2 if you're…
In Unity, light baking is the way to go. Some ideas here. http://wiki.unity3d.com/index.php?title=Terrain_tutorial For the roads, take a look at how they did these. How was the paint on the roads in this pack done? They used Strumpy of course. :) If you want to push Unity to make pretty things, you really need to make…
There are also example side-scroller projects which come with Unreal and Unity, which you can use as a starting point, replacing all the art with your own stuff. But if you need to edit the functionality, or add a new feature (super jump! teleport! ragdoll death!), then that's where you need to jump into the code side of…
Many problems resolved by re-working the UVs. now I have something that looks decent in Unity: I started several threads to diagnose various problems: some confusion about the look of Maya vs xNormal bakes as viewed in Maya vs Unity Bad UVs lead made things look Better in Maya, worse in Unity. Also discsussed here Also a…
thanks HeadClot will do! I'm just working with unity so i've held off on that since there seems to be some issues. here's a small writeup if you're using unity http://talesfromtherift.com/getting-started-with-unity-and-oculus-rift-sdk-0-4-0/ . As far as i can tell from reading up you can still use your dk1 but its probably…
This is a great thread, lots of stuff I didn't know. commander_keen would you mind explaining the math and/or process behind the lightmap modulation? I'm currently coding my own pixel shaders in Unity for the Sidescroller challenge going on right now and I'd like to be able to do more than just multiply my lightmap on top…
Nice! Just saw your response glad to see you are back on development man these are great! Not gonna lie, when I asked I saw your last response on the thread was from 2021 so I thought it was dead. So I did use them just to play with in unity but I didn't post it or do anything with it publicly obviously, I'm sorry hope…
The Infection Spreads Dev Update #14 Character Modeling Clara worked on the infection pods and we devised a route to make them a bit more modular and unique via the creation of a spline based system to allow the infection to spread outwards along other zones. Its still in the early stages! Fabian worked on his high poly…
This is the first time I'm making a mobile game demo/prototype in unity and i hope to put together a small team to develop this game. Artist/developer of various position needed. Main objective is to quick develop a working prototype and also managing a team. 2d concept artist designer - UI, Graphics 3d 3d asset modeler or…
Instead of making threads every time I do a new piece, I decided to do what some others have done and dump all my stuff into 1 thread. The purpose of this thread is for me to get better as an artist. Looking for good feedback, i take critique well. Scene from an indy game im working on in Unity with a few others. I'm doing…