I like the texture painting. But there are a few things you could do to improve your character: -I don´t know the total polycount but you can optimize a bit more the polycount -push and pull some polygonas to improve his overall silhouette. -Add some shadows on the texture in places like: top of the pants (from his jacket)…
There are several polycounters here with 3D printers for hire. I've got a Rostock MAX, which is kind of unique for A) having a very large vertical cylindrical build volume and B) being a delta format printer that doesn't move the printed part as it works. It's great for figurines and sculpts. I've currently got ABS, I can…
Welcome to Polycount. Well, to clear things up. Account approval requires a single post by the new member (such as you have just done). This post then sits in the moderation queue and an admin or moderator such as myself checks the new post and verifies that you are actually a human and not spamming WoW Gold or bootleg…
I totally agree @PixelMasher that is one of the main reasons that I joined polycount, so I can start getting in conversation with a lot of people in the community. At the very least that way they may be able to match a face to a screen name at a meetup or convention. I know I'm going to meeting a lot of people at GDC this…
It's going to DoW however we wanted to make better characters than Relic and of course I hope, we've succeeded. I have no wireframes unfortunately for you but the polycount is around 100 polies higher than the standard polycount of normal DoW characters and they use the same size of textures. Flats as requested: And by the…
1.Alex 8323. Breen 6629. Barney 5922. Everyone else around 4700-5200. 2. Airboat 5944. Buggy 5824 3. Guns (with arms) around 1500-3200 (crossbow and .357 cal). Gordons arms are 1976 polys, but you only see them once when he flexes his fingers after getting the suit. Some of the weapons only includes one arm which definatly…
My problem is myself and my frequent motivation drops/call into question. At first I was super excited about learning CG and drawing, as I come from no artistic background, usual geek low-grades highschooler playing counter strike all night. Discovering all the softwares and possibilities in first year of CG school was a…
Yeah I encounter this kind of thing often, like when I had to stop working on my reel to go to Walmart and work there for 40 plus hrs a week and then go home and find out my sister wants to jack up my rent even more and then I find out I have to dish out 200 bucks to buy new tires for my car in order for it to just start…
seriously Atraider ...I don't know what kind of background you have or how long you've been trying, but I've been modelling for about, 7-8 years now (the first two years of which weren't really serious). I'm only just NOW getting (if I may boast a bit) quality models that are close, equal to, or better than game quality…
Welcome to Polycount :) Intersecting geometry is usually ok. Non welded geometry is ok in 99% of the game engines out there. Deleting faces not seen by the player is ok. Rather than rely on booleans or pro-booleans you should learn how to merge up different pieces of geometry with the other modeling tools you have…