Thanks mike, going to nail those as soon as i get home. My base mesh is the same as the one on page 4 except reposed and the hip was moved up. Yes I start from scratch almost every time
Pretty sure peter jackson used something similar in lord of the rings, except I think he had a vr helmet not a tablet, but he could move around and choose his camera angles from what I remember.
There's no colossal difference between the two really, except for the DRM and the sales licensing. UDK wins on the latter two points. I prefer CE3s landscaping tools, as they're more developed, but that's not a big enough difference to stop me using UDK.
You got the 90 degree part (kinda) right. Except for this part here; You can optimize the dust cover a lot more. Just because you're aiming for 10k tris, doesn't mean you should waste any.
This is pretty good! Except the ending has a linear interpolated drop-down, which looks very mechanical. Also why didn't you loop it? Could also use some feather wiggling, see reference of real eagles flying.
All right. GameRez model & UV's w/ heavy mirroring (basically everywhere except for the face, hair & headphones for some non symmetric textures): ...and the ao applied to it. What do you think? Next up will be values, lightbakes & textures.
managed to get the door started while only using textures that were already in the scene (except for a small decal sheet with stickers). And also deviating a little from the concept to get more of a sense of who's living there, and some cables in the concept.
This is awesome! I am weak at texturing too, so I wont have much to say in that regard except that maybe the handle should be a more golden shade of yellow, and it seems like it is too dirty for how pristine the blade part is.
please don't misunderstand, there's nothing wrong with the quality of work on any aspect of the model (except wtf? why so many polies for those teeth?). i said that it looks like there's a visual style difference between different aspects of the materials.
I am working on a tutorial as we speak but it will probably still take a while until I have finished it. It's a pretty standard workflow anyway, the only thing out of the ordinary is that there was not much sculpting involved except for all the skin parts.