about half of these are outlets for QA and or customer support or corperate not devs, also some of them Black rock off the top of my head have been closed for years. 40 active AAA studios would be a pipe dream dude. also the uk listing on wiki has games workshop on there so that list isnt even exclusively videogames.
Gnomon Workshop as probably some of the best DVD's on character animation. Eat3D has a DVD on facial animation for games. Digital Tutors cover alot of the basic and fundamentals. Animation Mentor supposed to be really good and pricey! Art of Rigging books seem to be well respected as well. Maybe someone who's in animating…
I can suggest few tutorials till you find mentor : The Art of Rigging its old but cover everything you need to know about rigging and mel coding + a lot of scripts you can learn from CGcircuit - The Base Skeleton /CGcircuit - Biped Skinning Gnomon Character Rigging Axel/The Gnomon Workshop - Creature Rigging for Production
Yupp I agree as well. If you are trying to improve make sure you don't lose sight of those basic art fundamentals. Contrast is super important in any design, so make sure you balance out the detail with areas of rest. Here is example of the front page of the forums: http://polycount.com/discussion/141313/character-workshop
[ QUOTE ] Woah. I would love to have that, but i downloaded the demo thing, and the interface was kind of...what the hell? For me. [/ QUOTE ] the interface confused the hell out of me but I took a leap of faith and picked up Zbrush 2 along with the Introduction to ZBrush DVD from the Gnomon Workshop, it is a great DVD and…
I use smoothing groups as a reference for a turbosmooth modifier, which I multiply by 3, then I add another turbosmooth modifier over the other with the default settings, with 2 iterations, which smooths out the sharper edges. Learned it from Racer :) check his tuts or download that sniper rifle of his in the workshop…
It was great meeting you at the workshop! These are great! I love your style. I think your progressing really well. I'm anxious and excited to see you make the next step into texturing for 3d. You have a lot of fun designs that are just begging to be game characters. Actually there are a few I'd love to make myself. :)…
You'll need to pick up tutorials, books, and workshops if you want to have an understanding of human anatomy. Try starting out with Rafael Grassetti's gumroad work. Next would be to dive into Scott Eaton's anatomy courses, he provides an exhaustive study into human anatomy. Collect lots of resources and use PureRef. Keep…
Hello @M1KC, I made it during a 3 months workshop, so I spent about 3~4h/day working 5 days/week. For the textures I handpainted it on zbrush and tweaked them on Photoshop. @PYRZERN Yes I have, I'll copy the links here. Thanks dude! Facebook: https://www.facebook.com/raphael.perroni.5…
Oh and for the record I think it's very possible to bring in your own custom props and meshes. I have seen people bring in stuff from Garry's Mod and I've seen people import their submissions to the Steam Workshop. Theoretically it should be possible to make your own custom scene in Hammer, and import a rigged character as…